Archive for the ‘Haunt Reviews’ Category

Haunt Review: Cutting Edge (Fort Worth, TX)

Sunday, June 16th, 2013

This week, we continue our coverage of HauntCon 2013 with a review of the “World’s largest haunted house”: Cutting Edge, in Fort Worth.

cutting edge

Cutting Edge has been on Scare Zone’s “Must Do” list for a long time. After all, it does hold a Guinness World Record for being the largest haunted house, and it’s certainly one of the most well-marketed haunts in Texas. Unfortunately, we came to find out that, as with many things, bigger does not always equal better.

Cutting Edge is definitely massive. It’s located in an old meat-packing plant that occupied more than 200,000 square feet of space. On the night we visited, it was very crowded; the main parking lot was full, and we were directed to a dirt lot across the street. The line was pretty long, but it did move quickly. We noticed that the crowd here looked much younger, mostly preteens and teenagers. In the queue area, extremely LOUD music was blasting. It was so loud that it was very hard to have a conversation while waiting in line, and because it wasn’t themed or providing any kind of atmosphere (since it was just popular music), it really didn’t add anything to the experience. We’re always disappointed when haunts don’t take advantage of extending their experience into the queue. It’s an opportunity to build suspense and anticipation for what’s inside. Unfortunately, Cutting Edge’s queue only built up a feeling of annoyance, which would end up permeating our entire visit.

Although some of the meat-processing equipment of the original building is still used in the haunt, there is no overall slaughterhouse theme. Instead, the haunt goes through many different themes, such as vampires, jungle, clowns, graveyard, a closet full of shirts (?), and even Saw. Although we don’t usually like “haunt stew,” it’s understandable when you’re talking about a walk-through attraction of this magnitude. But we wish more thought had been put into the transitions between scenes. Some of the scenes didn’t make much sense at all and had us wondering “what is this scene supposed to be?” and the lighting was so dim that it was hard to make out the props, sets, and actors. Darkness is definitely an important element in all haunted attractions, but the smart use of specific lighting helps build up suspense for the scene ahead. If you can’t see anything at all, you won’t be scared when something jumps out at you. For this reason, we didn’t find Cutting Edge to be scary at all. Instead, it felt like we were stuck in the world’s longest conga line during a power outage.

Cutting Edge relies on many oversized props for their big “scares.” We saw giant snake heads, giant rat heads, giant lizard heads, and so on. At first, these props were cool, but after about the fifth time of seeing them, they lost their novelty. It’s never a good idea to buy haunt props in bulk. Also, the music in this haunt was disjointed and didn’t have anything to do with the scenes. We heard Marilyn Manson, Depeche Mode, and even Macklemore’s “Thrift Shop” as we passed through the sets.

Most of the actors were nondescript, and and their main “scare” seemed to be sticking their hands in front of you as you pass by. This type of scare is not very effective, and maybe the loud music made it pointless for the actors to bother making any kind of noise because most of them were silent. We think Cutting Edge could have benefited from attending the seminar at HauntCon called “Designing an Actor-Friendly Haunt.” Most of the scenes were not set up well for scares, and even though the actors were trying, we just didn’t hear many screams coming from the guests.

About halfway through the maze, we came across an additional queue. A live band was playing as guests filed by, which is pretty unique and a good way to break up the “conga line” inside the maze. The queue led into a Saw-themed mini-maze in which every guest was given a glow stick and told that once inside the maze, they’d have a few minutes in complete darkness to look for the only door out. It was complete chaos inside as people ran around in all directions looking for the one correct “exit” while encountering a lot of dead ends. But it certainly wasn’t completely dark, as 100 glow sticks (plus people turning on their cell phones to help them see) actually created a lot of light. This mini-maze was more annoying than scary or even fun, and it had no actors, just more loud music. After a few minutes, the lights came on, and if you hadn’t find the correct “exit,” you were now allowed to go through any door you wanted.

Finally, we should mention the water. There is a lot of water in this maze and you will get wet. There were probably some kind of signs warning us about this ahead of time, but we missed them and were taken by surprise. At one point, we were forced to walk underneath a waterfall. Other rooms had dripping or spraying elements, and the end of the maze takes you through a room of foam up to your waist. We recommend wearing old clothes and shoes you don’t mind being damp for a few days afterward. The water elements at Cutting Edge are not something we’ve encountered in any haunt we’ve been to before, but they really didn’t add any scare factor.

cutting edge foam

Cutting Edge’s website advertises that it will take about 55 minutes to get through the attraction, and we found this to be pretty accurate. However, we were pretty bored after about 20 minutes. This was the first time we ever wished a haunt were shorter. It’s disappointing that a maze of this size couldn’t be more imaginative or scary. Although Cutting Edge is probably the most famous haunted house in the Dallas/Fort Worth area, we experienced much better attractions during our time in Texas. Although Cutting Edge may be the longest, you’ll get better and more scares for your money at other haunts such as Parker House, Reindeer Manor, and Hangman’s House of Horrors.

Ratings:

  • Haunt Design: 2.5 skulls
  • Theming: 2.5 skulls
  • Scare Factor: 2 skulls
  • Fright Value: 2.5 skulls

Overall Rating of Cutting Edge Haunt House: 2.5 Skulls

Haunt Review: Hangman’s House of Horrors

Tuesday, May 28th, 2013

Artwork and Logo 2012Hangman’s House of Horrors is one of the premier haunts in Texas and one of the top charity-benefiting haunted houses in the nation! To date, they’ve terrorized over half a million victims and donated more than $1.8 million to local charities! This year marks their 25th anniversary and during the HauntCon Tour we were able to experience this venerable haunt in both a ‘lights on’ tour and in full ‘show’ mode.

During the time of our visit they were still running their 2012 theme - Hangman’s Drive-In Horror. They are currently working on creating a new show for the 2013 haunt season. From what we saw during the ‘lights on’ tour, they won’t (can’t) change around too many of the rooms inside but will make a few changes here and there to keep the experience as fresh as possible for their repeat Haunt Stalkers.

Hangman’s is an enormous haunt and will take a minimum of 25 minutes (at a running in terror pace) to get through. It includes a mix of  scareactors and animatronics within a wide array of rooms featuring elements like uneven floors, spinning tunnels, swinging bridges, claustrophobic hallways, and even a “find your way our” maze. Just about every traditional haunt element and character you can think of can be found inside this House of Horrors.

As our Haunt Stalkers know, we’re not big fans of haunts that don’t have a consistent theme. Going from a room with zombies, to a psycho clown circus, into an alien spaceship distracts us from the scares. Inconsistent theme transitions are  jarring to us and diminish the pseudo-reality of the experience. We can get into the idea that we’re in an alien invasion or demented circus, but don’t believe the two would coexists; unless we’re talking about the Killer Klowns from Outer Space.

hangman 3

Hangman’s can easily be classified as one of the haunts that’s an amalgam of all things scary. However, they’ve cleverly derived an overarching story that helps them get away with it. By using the Drive-In Horror theme they’ve set the theme of being a terrifying journey through the varied world of horror movies. This is accomplished in the first scene where we’re in a creepy concessions stand that has a big screen playing various clips from classic horror movies. An usher then appears and motions us up to the screen, which impressively splits open to reveal a long spinning tunnel. This is our portal into the movies and the rather random scenes of terror to follow. The simple effort of establishing the maze as a trip through the movies made it easier for us be forgiving to their sporadic mix of themes and characters inside.

It probably wasn’t the best arrangement for us to do the lights-on tour before we went through the full haunt experience. On the tour we saw where the scares were and the secrets to their many special effects. Nonetheless, we still had a few scary moments during ‘show mode’ and even got lost for a few minutes inside the maze room (even though we had tried to memorize the layout). Inside Hangman’s we found some rooms to be much more elaborate than others. We won’t give it all away but there were some noteworthy highlights.

Our favorite room inside the haunt would have to be the room set to the original Night of the Living Dead. This room is one of their newer additions and they recreated the effect of the black and white movie by using flashing black-light against the white sketched sets and costumes creating the awesome effect of actually being inside the old black and white movie. This effect reminded us of one of our favorite HHN Orlando mazes from last year, Universal’s House of Horrors. There also were some very surprising scares inside the Living Dead graveyard and the best zombie scareactor we’ve encountered… ever! The haunt had scenes from Jurassic Park featuring a menacing giant Tex Rex head. There also were scenes from The Toxic Avenger, Sweeny Todd, Trick o Treat, and Friday the 13th. Some of these were interesting and more obscure horror movie references but most of the scenes were nicely recreated. We thought during the show that the Friday the 13th maze could of been much scarier if the scene had better lighting along with giving Jason and his mother more places to hide in. In addition to the movie scenes, there were the traditional clown, dolls, medical lab, and slaughter house rooms; to name a few.

Hangman 2HangmansHangman 4

In addition to the classic Hangman’s House of Horrors they have two side attractions: McDagenville and 3-D Wonderland. The former is a short but elaborately cannibalistic Hillbilly themed haunt with a few good scares inside but some of the scareactors did seem to get overzealous (annoyingly) in their roles. The latter, 3-D Wonderland, wasn’t intended to be scary but featured some extremely impressive 3D sets. It was akin to walking through the Alice in Wonderland ride at Disneyland.

Hangman 5

Even without the pre-tour we still don’t imagine that we would of found Hangman’s to be a terrifying intense experience. It does have consistent scares throughout the length of the attraction with most being the monster around the corner type of scares. What Hangman’s does offer is a frightfully fun adventure through a horror variety show. This works well as it’s the kind of haunt that newer haunters and seasoned haunt stalkers can both find enjoyment and scares in. During the HauntCon tour we truly appreciated the hospitality extended to us by the Hangman’s team. They’re very passionate about their haunt and are doing it for charity, which is extremely admirable. Hangman’s also features a very large haunt store where you can buy costumes, props, and just about anything else you would need to go trick o’ treating, or for your own home haunt.

If you are out haunt stalking in the Dallas/Ft. Worth area we recommend that you be sure to include Hangman’s House of Horrors on your scare-itinerary as they are one of the top haunted attractions in Texas.

Ratings:

  • Haunt Design: 4 skulls
  • Theming: 2.5 skulls
  • Scare Factor: 3 skulls
  • Fright Value: 4.5 skulls

Overall Rating of Hangman’s House of Horrors: 3.5 Skulls

My Bloody Valentine: Be Mine 4 Ever

Wednesday, February 13th, 2013

Happy Valentine’s Day Haunt Stalkers!

my-bloody-val-dvdart1

Here’s a little Valentine’s treat for all of you:  a video walk through of the 2009 HHN maze “My Bloody Valentine: Be Mine 4 Ever” .

The idea to use this movie theme for a maze was a good idea, but unfortunately, it never fully delivered the scares and was one of the weaker 2009 offerings. This was thought to be a late addition after the plans to have a Wolf Man maze fell through. Like all the other HHN mazes, this maze did have very detailed sets and a strong linear story, which closely followed the plot of the 2009 remake. The mine shaft sets were well detailed and added to the foreboding sense of claustrophobia. However, one of the biggest issues had to do with the scare timing (you’ll see in the video), which was affected by the very elaborate sets that were hard for the scareactors to quickly “reset”  with the streams of people going through. Perhaps, had they added the 3D effect to this maze to complement its theatrical namesake, that would’ve upped the fear factor some. Nonetheless, it was still fun and an unique maze for HHN Hollywood.

See more haunt and theme parks videos from Sharp Productions  - here

Scare Zone’s 2012 Top Haunts

Sunday, November 25th, 2012

Another Haunt Season has passed away, so now it’s time for us to reflect back and rank the best and worst of our 2012 haunt stalking.

As you all know, haunt experiences can be a highly individual and subjective experience; what may scare one person might not be frightening at all to another, and what scares you one night might fall flat on a return visit. In addition, this season, like horror movie victims, we split up and did some individual haunt stalking so we will feature separate rankings from both Scare Zone ‘terrorspondents’ M. Leota and Matt E. Horn.

We visited a few great haunts across the country, so this year’s rankings will include haunts we visited in California, New York, and Florida. For a list of all the places we visited and to read our full reviews, please click here. Now, on to our 2012 Top Haunts   

To understand the ratings please see our ratings guide.

 

M. Leota’s Rankings

Best Maze Design:

  1. Blumhouse of Horrors
  2. Haunted Play Presents Delusion: The Blood Rite
  3. Trick or Treat (Knott’s Scary Farm)
Best Maze Theme:
  1. Trick or Treat (Knott’s Scary Farm)
  2. Blumhouse of Horrors
  3. La Llorona (HHN Hollywood)
Scariest Maze:
  1. The Texas Chainsaw Massacre: The Saw is the Law (HHN Hollywood)
  2. Reign of Terror
  3. Sinister Pointe

Coolest Scene in a Maze:

  1. Blumhouse of Horrors – magician’s quarters
  2. Los Angeles Haunted Hayride: church
  3. Haunted Play Presents Delusion – Blood Rite: hallway/bathroom scene

Best Maze Name:

  1. Pinocchio: Unstrung (Knott’s Scary Farm)
  2. Deadrise (Queen Mary’s Dark Harbor)
  3. Texas Chainsaw Massacre: The Saw Is the Law (HHN Hollywood)

Best Scare-Actors/Monsters:

  1. The Haunted Play Presents: Delusion – Blood Rite
  2. Blumhouse of Horrors
  3. The Walking Dead: Dead Inside (HHN Hollywood)

Most Improved Maze (compared with  2011):

  1. Uncle Willy’s Slaughterhouse (Knott’s Scary Farm)
  2. Fallout Shelter (Knott’s Scary Farm)
  3. Terror of London (Knott’s Scary Farm)

Best Scare Zone:

  1. Ghost Town (Knott’s Scary Farm)
  2. Klownz (HHN Hollywood)
  3. Toyz (HHN Hollywood)

Most Unique Haunt Experience:

  1. Trapped (Knott’s Scary Farm)
  2. The Haunted Play Presents: Delusion – Blood Rite
  3. Blumhouse of Horrors

Best Value Haunt:

Knott’s Scary Farm

Best Maze of 2012:

Blumhouse of Horrors

Top 2012 Stand Alone Haunt

Blumhouse of Horrors

Top 2012 Theme Park Haunt

Knott’s Scary Farm

Matt E. Horn’s Rankings

Best Maze Design:

  1. Blumhouse of Horrors
  2. Alone (Howl O Scream)
  3. Tie: Dead End (HHN Orlando) & Gothic (HHN Orland0)
Best Maze Theme:
  1. Blumhouse of Horrors
  2. Pinocchio: Unstrung (Knott’s Scary Farm)
  3. Tie: Gothic (HHN Orlando) & Circus of Superstition (Howl O Scream Tampa) 
Scariest Maze:
  1. Gothic (HHN Orlando)
  2. The Texas Chainsaw Massacre: The Saw is the Law (HHN Hollywood)
  3. Sinister Pointe

Coolest Scene in a Maze:

  1. Blumhouse of Horrors – Finale magic act on main theater stage
  2. Alone – Stretching steel hallway with machete man (Howl O Scream Tampa)
  3. Gothic – Cathedral balcony overlooking the church (HHN Orlando)

Best Maze Name:

  1. Pinocchio: Unstrung (Knott’s Scary Farm)
  2. Deadrise (Queen Mary’s Dark Harbor)
  3. Times Scare

Best Scare-Actors/Monsters:

  1. Alone (Howl O Scream Tampa)
  2. The Haunted Play Presents: Delusion – Blood Rite
  3. Blumhouse of Horrors

Most Improved Maze (compared with  2011):

  1. Uncle Willy’s Slaughterhouse (Knott’s Scary Farm)
  2. Village of the Damned (Queen Mary’s Dark Harbor)
  3. Fallout Shelter (Knott’s Scary Farm)

Best Scare Zone:

  1. Ghost Town (Knott’s Scary Farm)
  2. Toyz (HHN Hollywood)
  3. Klownz (HHN Hollywood)

Most Unique Haunt Experience:

  1. The Haunted Play Presents: Delusion – Blood Rite
  2. Blumhouse of Horrors
  3. Tie: Alone (Busch Gardens) & Trapped (Knott’s Scary Farm)

Best Value Haunt:

Knott’s Scary Farm

Best Maze of 2012:

Blumhouse of Horrors

Top 2012 Stand Alone Haunt

Blumhouse of Horrors

Top 2012 Theme Park Haunt

Knott’s Scary Farm

Scare Zone’s Worst Rankings

This is where we load up the buried skulls and drive them off to the crematory. Of course, being in the world of horror, we’re aptly aware that not everything will die immediately or forever, but until the sequels here’s our call for the worse of 2012.

Worst Design

  1. All Haunted Hollywood Sports Mazes
  2. Terror Tram: Invaded by The Walking Dead (HHN Hollywood)
  3. Evil Dead (Knott’s Scary Farm)

Worst Theme

  1. All Haunted Hollywood Sports Mazes
  2. Tie: Virus Z (Knott’s Scary Farm) [Matt E. Horn] & Alice Cooper Goes to Hell [M. Leota]
  3. Terror Tram: Invaded by The Walking Dead (HHN Hollywood)

Least Scary Maze

  1. Tie: All-American Armageddon & Cannibal Caverns (Haunted Hollywood Sports)
  2. Penn & Tell New(KD) Vegas (HHN Orlando)
  3. Terror Tram: Invaded by The Walking Dead (HHN Hollywood)

Worse Value

  1. Haunted Hollywood Sports
  2. Haunted Grimm House (Orlando)
  3. Tie: Times Scare & L.A. Haunted Hayride

Worse Haunt of 2012

Haunted Hollywood Sports

2012 Repass

This year we observed that the Haunt industry is rapidly growing with more haunts (good, bad, or worse) opening up all over the country and with Theme Parks extending their haunt offerings and calendars between September and October. There’s also a growing popularity with the general public as we saw, and experienced, some of the biggest crowd attendance at haunts across the country. Haunting is really a   popular world-wide pastime now.

‘Stand Alone Haunts’ really set the bar this year, giving us some of favorite experiences this season. In the Southern California area we were very fortunate to have two very unique, celebrity produced, haunts that really impressed and scared us – Blumhouse of Horrors and Delusion: Blood Rite. Both of these attractions seamlessly combined storytelling, state-of-the-art effects and scares. They were able to give haunt stalkers  something fresh and scary instead of just relying upon the standard haunt formula. Other places like Sinister Pointe and Reign of Terror also expanded their respectively unique haunt experiences; making them some of our highest rated haunts of the year.

For the theme park haunts such as Halloween Horror Nights (both coasts) and Knott’s Scary Farm, it was pretty much business as usual. They are still fun and provide quite a few thrills. However, it seems that this year many of the themes were either commercial tie-ins or recycled/remixed themes. There’s no question that Knott’s has made a nice come back and in our opinion is back on top as the best theme park haunt. Universal still has some of the most elaborate mazes in the business at both of their parks but as an overall Halloween experience Knott’s couldn’t be beat this year. We hope that in the coming years the theme park haunts work to refine and create more original mazes that not only capture our imaginations (and wallets) but continue to push the boundaries of fear.

As we’ve said before, we take haunting and our earned dollars seriously, so we don’t have tolerance for the haunts that are more interested in taking people’s money than putting effort into a quality production. While some of our reviews may seem harsh or scathing we’re doing our best to provide the best information on where to spend your money. We realize that for many, they will only choose 1 or 2 haunts to visit so with more haunts to see we want to help you find the best one.  With that said, there were many high-quality haunts and mazes that didn’t make our top list, but they did offer a great time and good scares such as Howl-O Scream, Then Empty Grave, and Fear’s Gate. We also acknowledge all of the great haunts out there that we didn’t get to this season, like The Haunted Hotel, Coffin Creek, and Eli Roth’s Goretorium just to name a few.

We thank all our fellow Haunt Stalkers and Haunt reviewers for joining us on our 2012 scare-ventures. We appreciate all of you who shared your own experiences and ratings with us this season and throughout the year. We appreciate all your support and engagement with our site, and we look forward to having more scare-ventures together.

Scaringly yours,

M. Leota & Matt E. Horn

Co-Founders & Writers,  Scare Zone

Haunt Review: Howl-O-Scream (Tampa) 2012

Tuesday, November 20th, 2012

Following HHN Orlando, the next stop on our 2012 Florida Haunt Stalk was Busch Gardens Howl-O-Scream (HOS).  This year marked their 13th anniversary and it was our 3rd visit  to HOS. In our past visits, HOS has always exceeded our expectations with some of the best nontraditional scare tactics and themes we’ve experienced. For example, in the  2007 maze The Hunted, a young girl asked us if she could join our group until we catch up to her friends. After going through 1/3 of the maze she was suddenly grabbed and ‘killed’ by a slasher that had appeared out of nowhere. We completely fell for the setup and to this day it’s one of the most startling and memorable scares of our stalking careers. With memories like these, we were very excited to return and looked forward to seeing their new offerings including the Alone VIP maze experience.

THE HOWL-O-SCREAM EXPERIENCE

We arrived at the park about 40 minutes before the mazes officially opened. There was a backup of cars going into the parking lot but fortunately we spotted a second parking entrance that was wide open  just down the street.  Little did we know that it may of been easy to get in but was going to be hell to get out, but more on that later. As we stepped off the parking lot tram and walked up to the turnstiles we encountered another theme park haunt first – there were monsters lurking outside the park! There were guest running from monsters who were popping out from behind trash cans, the bushes, and the ticket booths. We’ve seen monsters chase people out of the park but never into the park! Thankfully, getting in was very fast and simple and once we walked into HOS there’s no question that they were determined to scare the shit out of us. The nontraditional scare tactics we’ve come to expect from HOS began right away with monsters disguised as park guests and employees alike were scaring people left and right as we made our way through the park. There was a guy sweeping the walkways who suddenly turned around to reveal a hideous face, a woman disguised as a guest with her arm in cast that was actually concealing a slithering surprise, and even the bushes were alive and ready to attack. Throughout the rest of the park, there were roaming hordes of monsters that have replaced the traditional scare zones. There was one official scare zone called Faded Memories which was a look back at the last 13 years of HOS. It wasn’t scary and really was just a section of walkway that had the signs from past mazes illuminated in the fog along with some former props and key characters.

After the headaches of HHN the night before, we were glad that we purchased the Front of Line (FOL) passes on this night. We went on a Thursday night but unbeknownst to us the following day was a school holiday, so as the night went on the park became extremely packed. With the combination of bratty kids, barely legal drunks, and a few over assertive guests the night could of been a disaster, but the HOS staff seemed pretty adept and prepared for this crowd. We also liked that throughout the night guests could still buy FOL passes if they started to feel overwhelmed by the lines. The park is very big so it helps with the crowd flow and we recommend in any of your future visits that you pick a path around the park and hit all the mazes and any rides you want to ride along the way as doubling back can be both time consuming and tiring. We did find some sections of the park to be difficult to navigate as they were extremely dark which is probably because they’re trying not to disturb some of the resting animals but it was also hard to find some of the mazes and there are a couple dead-end walkways.

When asked how does HOS rank overall compared to HHN we would have to say it’s a tie. Both parks have attributes that top the other. At HOS it felt more like we were at a scary Halloween party. The atmosphere across the park created a complete feeling of Halloween and they really pushed the boundaries on where and when they try to scare the guests. It also seemed that the staff from the bartenders to the maze staff  sincerely cared if we were enjoying the evening. The roaming monster hordes were also more active at HOS and the mazes seemed to have more monsters inside of them. HOS has some impressively designed mazes but HHN’s overall  maze quality is still a grade above with more unique themes and higher end effects.

While our HOS evening was enjoyable and scary, the frustration started when we were trying to leave the park. Even with FOL it took us all night to get through all the mazes and to go on a few rides (loved the new Cheetah Hunt) so we ended up staying past the closing time. This sealed our doom as we got caught up in the pack of drunks and brats making their way to their cars. It was utter chaos in the exit plaza and parking lot and for some unexplained reason the exit gate of the parking lot is only one lane so it took us nearly an hour just to get out of the parking lot. This is a major fail and the frustration of getting out nearly erased the good time we just had. We’ll chalk that up to a bad operations moment for them and focus our attention back on what you really want to know about, the mazes.

MAZES

To see details on our ratings please check the ratings guide.

Blood Asylum 

This mazes adds a new layer to the typical asylum theme with a creature running rampant throughout a mental hospital killing the other insane inmates. The addition of the creature brought some life (or death) to the story line and this maze also had the most grotesque scenes at HOS. They didn’t hold back with the blood and guts inside this deranged prison. When we went through this maze our timing was a little off as we got caught behind a slow moving group but their terrified reactions were fun to watch and also attracted an onslaught of monsters. They must of heard in the break room that they had some live ones as the further we got through the more and more monsters we encountered. For us the scares seemed a little redundant and there were no real recognizable or memorable monsters just bloodied inmates and officers. Call us crazy but this maze could of been better.

Ratings:

  • Haunt Design: 2.5 skulls
  • Theming: 2.5 skulls
  • Scare Factor: 2 skulls

Overall Rating*: 2.5 skulls 

Circus of Superstition 3-D 

This maze was fantastic! As all of our haunt stalkers know by now, we find the clown theme to be tired and not scary. However, this maze has cleverly combined the Trickster icon and the park’s 13th anniversary with the theme of thirteen superstitions being showcased inside a circus filled with crazed clowns. Unlike the typical clown mazes where they try to be silly while scaring you, these clowns are sinister and pure evil. Lead by the Trickster who snidely welcomed us inside , we really felt like we were testing our luck in this maze. Inside, we were treated to superstitious fears such as opened umbrellas, broken mirrors  black cats, hat on a bed, spilling salt, and cracked sidewalks. The clowns attacked from all directions and some, on bungee cords, sprung out and got extremely close to us. On top of all that, this maze was in 3D bringing a whole new dimension of fear with the dramatic transitions from florescent bright rooms to dark passages, causing a very disorienting effect . The finale of the maze was one of the most suspenseful and heart pounding scares of the night with a walkway surrounded by ax wielding clowns. Seems we were pretty lucky to get out in one piece. 

Ratings:

  • Haunt Design: 4.5 skulls
  • Theming: 5 skulls
  • Scare Factor: 4.5 skulls

Overall Rating*: 4.5 skulls 

Zombie Mortuary

 

Zombies is another theme we usually don’t find to be scary, but once again HOS has found a way to revive the living dead with the Zombie Mortuary maze. What was unique about this maze is that it isn’t set in some obscure post apocalyptic world but instead it’s in a place where zombies should call home, a funeral home. There were numerous surprise scares from below and the top, our favorite kinds. The sets were highly detailed too, taking us from the front door of the funeral home, through a chapel of grieving widows, into the embalming rooms, past the opened mortuary tombs and finally six feet under inside our own grave. The final scene inside the grave was one of the most haunting and memorable of the night. After the trip through Zombie Mortuary we think we’ll opt for cremation when the real time comes.

Ratings:

  • Haunt Design: 4.5 skulls
  • Theming: 5 skulls
  • Scare Factor: 4.5 skulls

Overall Rating*: 4.5 skulls

Nevermore

This was one of the mazes we were most looking forward to. This maze had incredible atmosphere and visuals but instead of being scared we just wanted to linger and look at all the details as we tried to figure out which of Poe’s Gothic tales we were experiencing. It’s obvious that more focus was placed on the design instead of the scare tactics. The costuming in this maze was immaculate and a lot of it reminded us of Disney World’s Haunted Mansion with mysterious bookcases, changing portraits and ghostly statues which would “suddenly come to life”. Many of the same scare tactics were repeated through this maze and while it was startling at have the statues lunge at us, this scare tactic became predictable fast (just look down at their feet to see which one is real). The highlights of this maze were the disorienting strobe light room themed to Poe’s The Mask of the Red Death and the room of The Black Cat. Overall, we would say that this maze was solid but as Poe said himself, “There are certain themes of which the interest is all-absorbing, but which are too entirely horrible for the purposes of legitimate fiction”.

Ratings:

  • Haunt Design: 4.5 skulls
  • Theming: 5 skulls
  • Scare Factor: 3 skulls

Overall Rating*: 4 skulls 

Vampire Casino Ultimate Gamble: Condemned 

Photo: Happy Monday, folks! How about another house logo?

Back in 2007 Taste of Blood was one of the most unique Vampire mazes we’ve seen with the blood suckers hiding in an underground subway layer. Since that time Vampires have really fallen out of vogue and it seems they’ve decided to retired inside an abandoned Las Vegas casino… um-kay. We like that HOS has found new ways to spice up various themes such as the clowns and zombies but this time around they should let the vampires stay in their coffins. The maze is based inside a dark casino where one member of our group is given a flashlight and is supposed to guide  the way. The concept is cool and we give them an ‘A’ for effort but the actual effect fell flat. One problem was they gave the flashlight to some kids who were too scared to lead the way but also wouldn’t pass the flashlight to someone else. Since the maze actually had enough light to see without the flashlight, we just left the group behind in hopes of finding some menacing and scary vampires. Instead, without the flashlight to signal to the vampires that we were coming we missed just about every scare and they missed us. We will say that this maze did the Vegas theme better than HHN’s Penn & Teller New(KD) Vegas but that isn’t saying much. Hopefully next year they pay their light bill find new ways to re-illuminate these children of the night.

Ratings:

  • Haunt Design: 2 skulls
  • Theming: 2.5 skulls
  • Scare Factor: 1 skull

Overall Rating*: 2 skulls 

Nightshade Toy Factory: Mutation 

Awww, it’s the evil toy and doll maze. As I write this review I’m starting to think that maybe HOS had no originality at all, instead they’ve just mastered remixing popular haunt themes. Nonetheless  this maze was very fun and packed with a lot of scares. It was also rather long with room after room filled with what else; diabolical dolls, mutated teddy bears and possessed playthings. The maze also had a double ending with a chainsaw chase out that lead into a chamber with two side by side vortex tunnels. Like in any typical horror situation, our group split up and each tested our own fates inside the respective vortex tunnels. To it’s credit, The Nightshade Toy Factory really makes toy and gifts that keep on giving and killing.

Ratings:

  • Haunt Design: 4 skulls
  • Theming: 3.5 skulls
  • Scare Factor: 4 skull

Overall Rating*: 4 skulls 

Alone

The deranged Master Alexander Daedalus opened Minotaur Storage to house his vast collection of “cultural” remains. But now his sinister obsession with hoarding has expanded to stockpiling people. Escape this lunatic’s labyrinth or you will become part of his collection. Can you make it out ALONE? 

In an effort to save some money we opted to do this maze as two instead of Alone.  This maze was not cheap as it cost us $60 ($50 for completely alone) but it turned out to be a worthwhile experience. While we found it to be a little pricey as it was only $25 just 2 years ago,  it was obvious that the demand was there as it was sold out and there was a good number of disappointed guests who walked up expecting to get in but couldn’t.

Going in we were apprehensive and had no idea what to expect. I had experienced the Trapped maze at Knott’s Scary Farm earlier in the season but HOS has been doing this VIP maze experience for the past two years now. The maze didn’t have the typical monster jump from around the corner or “boo door’ type of scares. Here they play with your senses and the scare actors work their hardest to make sure we were uncomfortable and disoriented. This is a maze of wills and courage. As you’ll see in our ratings we really liked this maze but we don’t want to spoil it. We’re not sure if it’s the same year after year – we imagine it is. So, for those of you who plan to visit HOS next year please skip to the end and for those of you who want to take a room by room trip with us just highlight the following text to read on.

** SPOILER ALERT**

When we arrived for our appointment time the host gave each of us a fake body party as our admission ticket. There were a few people ahead of us and every 5 minutes they would let the next party in. We noticed that just about everyone was going in as groups of two or 3 (economies of scale).  Outside the gate stood a tall imposing guard who showed no emotion whatsoever. His demeanor gave us the clear indication that this maze was going to be no joke.  As we anxiously waited there was the sound of cats loudly screeching and crying which was both unnerving and annoying. When it was our turn he opened the gate and silently followed us for a few yards before disappearing in the fog. We made our way down the foggy tree lined walkway with the cat cries getting louder.

At the end of the path  we were confronted by a hillbilly man who had real snot hanging from his beard. It was very disgusting  to see that goo dripping out of his mouth and nose and disturbing as he got close, too close, to our faces. He never spoke. He just laughed, grunted, and screamed at us. After a few minutes he gestured for one of us to sit in a chair that was next to a tape recorder. He played a tape which explained the story of house’s owner, Alexander Daedalus, along with a brief safety spiel. The story sounded simple, we’re going in to see his collection of items and we’re not supposed to touch anything. 

After the taped message was over, the mute hillbilly became more irate and took out a butchers knife and quickly motioned us into the house. Once inside it was immediately obvious that the design quality of this maze was on a whole other level.  After going down a hallway a bellhop appeared and pushed us into an “elevator”. It was the typical elevator trick used in other mazes but this version was more frightening as the room suddenly got dark and felt claustrophobic. When it was dark we were also concerned as to where was the bellhop who had stepped inside with us. When the elevator ride was over and the doors opened we were inside an entirely different room. We made our way out of the elevator and into a two-story room filled with padded walls and and flowing white sheets. At the top was a woman who was floating above us wrapped in the sheets. She welcomed us and asked why did we come there. Before we could answer we were assaulted by some psychos who were hidden the padded walls. We quickly ran forward through a steel door that was at the end of the room.

We definitely didn’t end up in a safer place. We were now inside a narrow steel corridor which suddenly began to stretch away from us and the lights flickered. Suddenly a shirtless man with two machetes came running at us, with his blades slicing across the walls creating massive sparks. The lights flashed off and when they came back on he was standing behind us breathing down our necks.  He asked us our names and then started to threaten us with his machetes. They looked real enough and he promised he would cut us.  He then lunged at us and chased down the hallway into the next room.

As we caught our breath we were in a living room which looked like scene out of Hoarders. A lady jumped out at us and started to speak kindly to us. She asked if we want to see her collection of items but warned us not to touch anything. She knew our names and then brought to our attention that the items in the room were all made from skin, human skin! She began to tease that our skin would be good for her collection and we began to make our way down the path through the cluttered room to get away from her. There was another lady who grabbed at us from behind a bookcase and attempted to block our path. We found the exit door and as we left she bid us nice goodbye, slamming the door behind us.

We were now inside a brick wall room with no visible way to exit.  We weren’t sure where to go so we started touching the walls. After a few moments a side door opened and two inmates came in yelling at us for touching the walls. They separated us, taking us into a dimly lit room filled with wooden crate walls and sliding doors, looking like a cattle stockyard. One of us was taken quickly down the hall through the doors and the other was held at the entrance being harassed and asked who touched the wall. These inmates knew our names and we had to find our way through this room with them attempting to block our paths and keep us separated.

At the end of this scene we were pushed into a room where another “kind” lady greeted us. The room was filled with some fancy items and she began to engage us, asking us how do we like the master’s collection. She started showing us various bizarre artifacts and then picked up a giant vase. She spun it around and then dropped it on the floor. “Oh look what you’ve done” she screamed, “look what you’ve done.” We were told that we were in big trouble with “The Master” and we were immediately sent into the next room where a guy was chained to the wall and there was a mad scientist. It seems the guy had touched something as well and before we could say anything he was violently electrocuted in front of us. Another door opened in the wall and we were sent into a chamber where we were face to face with the Master and his pet Minotaur. It seems we’ve met the Devil himself.

The room looked like dungeon and was filled with coffins. The Master sat on a throne and we were told to beg for our lives. We engaged in some banter about who touched what, making us feel like children who were in a lot of trouble. After a few minutes he obviously had enough and commanded the Minotaur take out a giant power drill to “punish us”. The creature brought it dangerously close to us and then one of us was commanded to go into one of the coffins against the wall and wait for our fate. Once inside the coffin a staircase was revealed  which climbed up into a dark room where a Johnny Depp-like vampire-type creature was waiting. When we both got into the room he began to make sexual advances at both us but finally settled on the lady. He practically kissed her and in the meanwhile sent me, the guy, down a dark slide in the far corner of the room. The slide ended in another dimly lit room where a guy emerged from the dark. He suddenly whipped out a chainsaw and then chased us out of the house, one by one for one final scare. We were then standing alone outside the house and followed another foggy tree lined trail back to civilization, so we hoped. 

At the end of the maze we were out of breath, laughing, and shaking from the experience we just had. This summary can’t accurately capture the full ambiance of the maze or the quality of the scareactors. What we liked most about it were the interactions that pushed the boundaries of personal space and comfort. Unlike the traditional haunt mazes, it was also a personalized experience and it seemed like they didn’t want us to leave. It was freaky and somewhat titillating at the same time. We think it’s worth at least one visit, even if you’ve read this. We also recommend that you do try it alone or with no more than one other person. Of all the few VIP mazes we’ve now been in, so far this one is the best.

Alone Ratings:

  • Haunt Design: 5 skulls
  • Theming: 4 skulls
  • Scare Factor: 4.5 skulls
  • Fright Value: 3.5 skulls (*$6o up charge)

Overall Rating*: 4.5 skulls 

 HOS Fright Value: 4.5 Skulls

Overall Rating of HOWL-O-SCREAM: 4 Skulls

Haunt Review: Halloween Horror Nights Orlando

Sunday, November 4th, 2012

This haunt season we were  fortunate enough to make a trip cross country to check out Universal Orlando’s Halloween Horror Nights (HHN22). As the  22 indicates, this year marked the event’s 22nd anniversary and it was also our 3rd visit to the Orlando haunt.  After planning the trip we were disappointed to hear that they would be having 4 similar themes as HHN Hollywood (The Walking Dead, Silent Hill, Alice Cooper, and Universal Monsters). We were further disappointed to learn that the closure of the Jaws ride and sudden construction for the new Transformers ride would result in 1 less maze than in recent years. Ironically, the last time we attended Orlando’s HHN in 2007 (Carnival of Carnage), it was also the last time that both parks featured a few similar mazes (Friday The 13th, A Nightmare on Elm Street, and Texas Chainsaw Massacre).

As our trip got closer, we readjusted our expectations and looked forward to comparing the two HHN events against each other. In 2007, we actually found Hollywood’s versions of the mazes to be superior. To us, their sets were more elaborate and they did a better job of capturing the atmosphere and terrors of the respective movies. However, we also found Orlando’s original mazes to be the best of the two parks so the big question is how would the two compare this year?

THE HHN 22 EXPERIENCE

The similarities seemed to present themselves immediately upon arrival. Just like Hollywood, if you don’t have a Front of the Line (FOL) pass then you’ll be destined for a night of standing in long lines with minimal hope of being able to experience all of the mazes. As those who follow us on Twitter know, we weren’t able to secure FOL passes. It seems that the second day of the ’2 day/2 park’ tickets we had purchased during our 2007 visit couldn’t be upgraded online or via the phone to add the ‘Stay and Scream’ or FOL options. So, we weren’t able to upgrade our passes until we got to the park and by that time it was too late to get the FOL option which was sold out. Honestly, this entire ticket purchasing process was infuriating and the snarky attitude of the Universal “Guest Services” employee we dealt with really set a negative tone for the beginning of our evening. We would think that after 22 years, HHN Orlando would have figured out to sell tickets online but it seems that they still have quite a few operational issues to work out. In addition, to the ticketing, throughout the night we encountered other operational issues such as incorrectly posted wait times, pushy ‘blackouts’ working inside the mazes, backed up bathroom lines, and some rather hard to find mazes.

As we feared, the crowds began to quickly descend on the park and even though it was a Wednesday night it quickly became apparent that we would have our work cut out for us in order to experience all the mazes. With optimistism we began our journey through HHN22, trying to strategize how to stay ahead of the crowds as much as possible.

SCARE ZONES

 This is the first year HHN22 did not feature a iconic character or defined scare zones. Instead, they adopted the roaming street monsters which Busch Gardens over in Tampa began doing last year. While it wasn’t apparent during our visit, we later learned that all the construction within the park was tied into the event’s overall theme. Supposedly the story is that during construction an ancient cemetery was uncovered and released  an ancient evil called “The Iniquitas” . The Iniquitas then summoned various “Dark Legions” of zombies, vampires, warriors, beasts, female chainsaw wielding prisoners and “Halloween Traditionals”. To further enhance this story, there also was a online/in-park game entitled “Horror UNSEARTHED” which allowed guests to play and earn points for their favorite Dark Legion. The roaming hordes were actually more menacing and scarier than the scare zones in Hollywood and it did feel as if HHN22 had a deeper Halloween atmosphere across the park. Yet it also seemed more chaotic as we were being attacked by zombies, vampires, and the Halloween Traditionals all at the same time when we entered the park.

MAZES

Since HHN22 is already dead and buried we will share some more specific details of the houses in the review. To understand our ratings please check the ratings guide. 

Welcome to Silent Hill

 

This was definitely a different and better version compared to Hollywood’s. The story line was more linear with more variation of scenery

and scare effects. The maze begins with a more elaborate point of entry to the town of Silent Hill with a cop popping out of the bushes firing a gun at a demon that suddenly emerges from the other side of the road, placing us in the cross hairs of the gunfire. The effect of ash raining down highlights this scene as we made our way down the foggy highway and cross through the portal from Fog World to Otherworld. Inside, guests venture through a police station’s locker room and bathroom, to a hospital’s boiler room, and pass the abandoned carnival into the back alleys of the town Silent Hill. Similar to Hollywood, there were some very elaborate effects featured in the maze, such as bathroom mirrors with appearing and disappearing figures, the colossal Pyramid Head executioners, and the disfigured nurses -we have to say that the talent playing the nurses in Hollywood was better. Of course, there also was Robbie the Rabbit who had a more prominent presence in this version. In fact, there’s even a scene where he is seemingly daring  us to stick our hands inside a toilet- but the blackouts were trying to rush us so we didn’t get to experience that scare. We very much appreciated the fact that unlike Hollywood they didn’t add the ridiculous shit smell to the bathroom scenes. Overall, this maze felt like more like a journey through the world of the video game than in Hollywood where it felt like we were stuck on the same level of the video game. We do think Hollywood’s had a few stronger scares with better talent but this version’s content and layout was far more interesting and creepy.

Ratings:

  • Haunt Design: 4.5 skulls
  • Theming: 4.5 skulls
  • Scare Factor: 3 skulls

Overall Rating*: 4 skulls 

The Walking Dead: Dead Inside

Just like Hollywood’s version this maze blatantly promoted the show with tune-in messaging plastered all over the maps, signage, and just about everywhere else. While waiting in line, they played highlights from the previous season along with reminders to tune in which we had plenty of time to watch as this was a maze with a 30 minuted posted wait time that ended up being a whopping 75 minutes.

The maze is very similar to Hollywood’s, taking victims through the post-apocalyptic world of the television series, where we follow in the footsteps of the show’s human survivors, making our way from the devastated suburban hospital, through the streets of Atlanta, to the remote countryside, where we end up in an old barn. While the zombie’s makeup was impeccable and had the look of the show, there weren’t as many recognizable characters like we saw in Hollywood. Due to this maze being so “popular” the crowds were packed inside and it became difficult to tell the zombies a part from the guests, further minimizing the scare factor.  There were a lot of scares using  Universal’s signature “strobe-and-sound startle” scare effect and like  Hollywood the effect was overused becoming quickly predictable and almost annoying. There were also many predictable scares with zombies always popping out of a corner. Again, there were just too many people inside which prevented the  experience from becoming to scary and in this category, Hollywood wins. We did like the department store scene where zombies were lurking among the racks of clothes. However, outside of this scene the rest of maze was pretty forgettable.

Ratings:

  • Haunt Design: 2.5 skulls
  • Theming: 3 skulls
  • Scare Factor: 1.5 skulls

Overall Rating*: 2 skulls 

Universal’s House of Horrors

This maze was tucked in a back corner of the park and rather hard to find but we’re very glad we found it. Our initial thoughts were that this maze was going to a generic haunted house showcasing the not-so-scary and old Universal Monsters just like Hollywood’s similarly themed Universal Monster’s Remix maze, sans the dubstep music blasting inside. This maze however, is a creative and very scary experience. The maze begins by walking through a dimly lit hallway with posters and Boris Karloff sound clips from the classic movies of the monsters we’re soon going to encounter. We then make our way into a projection room which is the gateway to the classic horrors. Throughout the maze they use flashing black-light against the white sketched sets and costumes creating the awesome and temporarily blinding effect of being trapped inside old black and white celluloid film. In the first scene we found ourselves inside the Wolfman’s old world forest where Wolfmen lunged out of the set’s dark shadows. We then ventured into a catacomb maze with the Phantom of the Opera lurking about. Next we found ourselves in Dracula’s castle which featured a very cool scare with Dracula standing up on a balcony looking down at us and then he suddenly flings up his cape, disappears, and reappears at ground level-right in our face! Escaping the prince of darkness we turned a corner and had to duck down to crouch through a passageway inside the Mummy’s tomb. Aside from feeling trapped we were vulnerable to the Mummies who were laying in very close of proximity to us. Next we were in another forest with waterways and a quick but menacing appearance by the Creature of the Black Lagoon. We then made our way into Frankenstein’s castle, where the raging monster literally crashed through a wall creating one of the most surprising scares we’ve seen to date! The finale of the maze featured a room filled with giant film strips dangling from the ceiling with the flashing lights and all of the monsters attacking from every possible angle. We heard that this was the most scareactors they’ve ever put into a single maze scene and it was a very climactic end to a rather short but exciting maze.

Ratings:

  • Haunt Design: 4.5 skulls
  • Theming: 4.5 skulls
  • Scare Factor: 4.5 skulls

Overall Rating*: 4.5 skulls 

Dead End

Dead End is one of this year’s original mazes set inside a dilapidated haunted house where countless horrific acts had occurred in the past. This maze features the traditional haunted house tricks and aesthetics that you’d find in your local haunts but with Universal’s added level of sophistication.  We heard that is was actually inspired by 2010′s “Legendary Truth: The Wyandot Estate” maze and it reminded us a little of 2007′s “Dead Silence” maze. Dead End also felt similar to Knott’s Scary Farm’s Trick or Treat with rotted Jack-O-Lanterns sitting on the front porch and supernatural activity running rampant throughout the house. Inside the house you make your way through various rooms and the walls where you encounter a variety of ghostly, and monstrous inhabitants such as a girl with a broken neck, killer plants, and a photographer who’s already to take your picture with a family that’s impatiently waiting on a couch. In another scene there’s a very cool variation of the spinning tunnel room effect where the seemingly regular hallway fades into a spinning vortex as the lights dim down. There’s also the library room with books  floating above distracting us from the scareactors who begin to grab at us from behind the bookcases. In addition to the use of state of the art props and projection effects, the scareactors in this house were very skilled at timing the scares to keep frightening the long  line of people who were making their way through. This was maze very long but it was also one of the ones with the worse ‘blackouts’ who were being over zealous in trying to make us rush through the house. It became so annoying that we had to yell back at them to stop ruining the experience we’ve paid good money to enjoy and that actually seemed to work.  Overall, this was a beautiful and visually stimulating maze that captured the true essence of Halloween frights.

Ratings:

  • Haunt Design: 5 skulls
  • Theming: 4.5 skulls
  • Scare Factor: 4 skulls

Overall Rating*: 4.5 skulls 

Gothic

Have to begin this review by saying this is one of the top mazes we’ve experienced anywhere this season. Of all the HHN 22 mazes Gothic was non-descript prior to our visit and we even contemplated skipping it for the Alice Cooper maze. Luckily we made a better decision and experienced one the best HHN mazes. This maze is fully decked out with incredible attention to detail creating a set that was so realistic that for a time we forgot we were inside a maze and believed that we were actually trapped inside a Gothic Parisian cathedral over ran by vengeful gargoyles. The gargoyle theme was very original as we don’t ever recall seeing these hideous creatures used in any maze before. It’s all gargoyles, all the time, inside this maze with no variation with other kinds of monsters but it’s very effective and they scare with an unmatched level of intensity from every imaginable and unimaginable direction possible - flying and diving out of every corner, the ceilings and even from below the floors. The size of some of the sets were breathtaking , one of which featured a precarious gargoyle’s eye view of the church  from a balcony ledge. There were also impressive visuals such as a hall of with candles, similar to the ones we saw earlier in the day on the Harry Potter Ride,  that simultaneously get blown out by the wind. There’s also a stone wall that hides a stilt walking statute that seemed to appear out of thin air. With many of the gargoyle statues blended in with real scareactors it was nerve racking to walk through the church’s dark hallways not knowing which gargoyles were really going to jump at us, which is extremely scary.

Ratings:

  • Haunt Design: 5 skulls
  • Theming: 5 skulls
  • Scare Factor: 5 skulls

Overall Rating*: 5 skulls 

Penn & Teller New(KD) Las Vegas 3D

We’re still wondering who thought it would be a good idea for Penn & Teller to have their own HHN maze. Yeah they can do some good magic tricks but they’re NOT scary. This maze was supposed the year’s comical offering but the theme was just corny and lame. While in line, we get see a video of how Penn and Teller have placed a tent over the entire city of Las Vegas creating a New Las Vegas – WTF? It seems some nuclear energy was used to make this transition with some very ill results. We remember back in 2007 when they had the “Jack’s Fun House 3D” maze and it seems that they recycled a couple those sets. Unfortunately the 3D was not an asset to this maze and unlike Hollywood’s recent 3D mazes such as “Rob Zombie’s House of 1,00 Corpses” and “Alice Cooper Goes to Hell,” the 3D effects in the maze were amateurish and didn’t have a significant impact in the maze experience  There were some clever parodies of Las Vegas with disgusting buffet displays, twisted slot machines with functional levers to pull, a tiger trick done by those “other” popular Vegas magicians-gone wrong and a cocktail waitress with 3 boobs. There’s also a zombie Elvis  marrying off an unlucky couple. The problem was that there was nothing particularly scary about the maze, there were quite a few rooms where nothing happened, and it was just plain bizarre. We’re glad that we only waited 20 minutes for this maze as a wait any longer would’ve made it an even bigger disappointment.

Ratings:

  • Haunt Design: 2 skulls
  • Theming: 2.5 skulls
  • Scare Factor: 0.5 skull

Overall Rating*: 1.5 skulls 

Alice Cooper Welcome to My Nightmare in 3D

 Unfortunately due to the length of some of the other lines and HHN closing the mazes at midnight, we were not able to experience this maze.  What we’ve heard is that we didn’t miss much and after watching an online video we didn’t feel too bad about missing this one.

REPASS

This year we would have to give the slight edge to Orlando as being the best of the two U.S. HHN events. While both have their own redeeming qualities, Orlando’s event is bigger with more variety and originality. We still think that our best trip to HHN Orlando was back in 2001 where all but one of the mazes (The Mummy) were original themes. We do like being able to experience some of the movie and TV based mazes but these concepts generally are not as scary as they are confined by the elements and scenes from the properties they’re based upon and come with an inflated expectation to be scary. Simply put, the original mazes have more unpredictability.

The frustrating elements we encountered at HHN22 seem to be prevalent at all major theme parks we’ve attended this season. Crowds, long lines, drunks and the feeling of being rushed the entire night in order to experience all the haunt offerings. We don’t expect Universal’s “Comcastic” management team cares too much as long as the turnstiles and registers keep clicking. As guests who traveled cross country we have to gripe about the ticket buying process, poor maze location signs, and inaccurate wait time postings. If these elements were better managed we probably would’ve been able to go through all the mazes, maybe catch one of the shows, and enjoy more of their rides (we really wanted to ride Hollywood Rip Ride Rockit coaster). The bad combination of all these issues did distract from our overall enjoyment of the evening.

Hopefully in the coming years as the construction wraps up around the park they’ll add back more mazes to accommodate the large crowds they draw. When asked if our trip to Orlando for HHN22 was worth it, we would say yes but we’re also not going to be rushing back anytime soon, especially if they continue to share more of the same themes with Hollywood.

 HHN 22 Fright Value: 3.5 Skulls

Overall Rating of HHN 22: 4 Skulls

Haunt Review: Los Angeles Haunted Hayride

Wednesday, October 31st, 2012

Since 2009, the Los Angeles Haunted Hayride (LAHH) has grown from a small, charming (but scary) hayride set in the rolling hills of Calabasas to a big, glitzy, celebrity photo opp–filled attraction in Griffith Park. It seems that during the entire month of October, every time we hit “refresh” on the TMZ webpage, we see yet another celebrity sighting at LAHH. This is one of the reasons the haunt has become a big-name attraction in Los Angeles, and its celebrity appeal is a testament to the haunt’s heavy marketing focus. In fact, their tagline is “LA’s most buzzed about Halloween Attraction.” Unfortunately, we feel that LAHH, like many celebrities, has a lot of hype but is lacking in substance.

We skipped this haunt in 2011 after finding it a bit lackluster in 2010. And in fact, we were on the fence about attending at all this year, until we heard a particular celebrity we had long admired was going to be making an appearance…ELVIRA! We have been Elvira fans since we were children, when we were mesmerized by Elvira’s Movie Macabre on KTLA. LAHH promised a “Ride With Elvira,” in which for $100, you not only got a photo and meet & greet, but you also got a ride on the hayride with the Queen of Halloween herself. We could not possibly pass up this once-in-a-lifetime opportunity, so we quickly bought our tickets, started practicing our one-liners, and began the countdown to our “roll in the hay” with Elvira.

When we arrived at the hayride on the appropriate night, we encountered a clusterfuck of epic proportions. Now, what we will describe next pertains only to those of us who bought the (expensive) tickets for the Elvria hayride, so we assume (and desperately hope) that the LAHH was more organized when it came to regular ticket holders.

Although marketing was heavy for the Elvira experience (we received a couple of marketing emails about the event), they seemed to have stopped their planning there. Our perception was that they had made no preparations for how to handle those of us who paid $100 for our tickets that night.

On arriving, we went straight to the entrance ticket booth and asked the employee in the window if we needed to exchange our printed-out Elvira tickets for a wristband or something, and he said no, we just needed to wait in the regular line. This seemed odd to us, since we were supposed to have VIP access with our ticket, so we asked another employee walking around where we should go. This person didn’t even seem to know what we were talking about when we said “Elvira,” and she told us to stand in the regular line as well. Given the clueless look on her face, we wisely did not follow her instructions and instead started wandering around the grounds trying to figure it out on our own.

Eventually, we made our way to the hayride entrance, where yet ANOTHER employee had no idea what to do with us. First, she tried to put us on the VERY NEXT (regular) hayride, even putting us in the “holding cage” with a few other Elvira ticket holders. We had to start yelling at her that we were supposed to go on the hayride with “ELVIRA.” So she took us out of the cage and made us stand to the side while she found someone who knew what was going on. As we stood with the other people who paid ONE HUNDRED DOLLARS to be treated like crap by clueless employees, our collective anger began to grow. Finally, someone arrived who told us to go “wait in the dirt area by the carousel” (for 100 bucks, at least they could’ve called it the “VIP dirt area”).  A few other people with tickets refused to leave the hayride entrance, saying that they already went to the “dirt area” and someone there told them to wait at the entrance. To make matters even more confusing, some people had specific hayride times printed on their tickets, and some of us did not. We were admonished by one employee, who testily said that they sent out emails telling us when our times were. After scouring through all our email and junk mail folders, we found no such thing. (What we did find, however, were several annoying marketing emails from LAHH pleading for our vote in a haunted attraction poll, which was apparently more important to them than following up on mistakes they made when selling tickets.)

To cut a long story short, after spending some quality time waiting in the dirt, we eventually made it on the ride with Elvira. We don’t usually rate customer service in our haunt reviews, but if we did, LAHH would get a BURIED SKULL in this category. We hope that in the future, they spend as much time planning for these special events as they do on marketing them.

The Hayride

This year, LAHH’s website indicated that the hayride would take us through the prequel to last year’s Clifton Twins’ story, being centered on the story of Aleister, who “preached a dark religion” and created a cult following, eventually ending in a “horrific church fire” that destroys the entire town. This story sounded awesome to us, and we imagined that they would be using their large, impressive church scene as a centerpiece of this story. We were intrigued by this dark storyline and boarded the hayride ready to be scared.

The opening scene included a couple of disfigured mannequins who looked straight out of the 1950s. This seemed to set the time frame of the story we were about to enter, although some people on our hayride seemed confused by these props. Several of the scenes tied in well with the overall storyline of Aleister. The church scene was particularly impressive, involving a near army of actors who descended on our trailer en masse as a demon rose high above us. This was definitely one of the best scenes we’ve seen at a haunt. Unfortunately, things only went downhill from here.

Although many of the new scenes did seem related to the back story, some of them were true “WTF” moments. For instance, a scene involving 1980s-era cartoon-like “rock stars” (which went on way too long) had us laughing like crazy, and not in a good way. There was also the requisite “crazy clown” scene in the circus tent, complete with strobe lights and Disturbed’s “Down With the Sickness” blaring loudly in our ears. We also encountered a demonic Santa’s Village with creepy elves. Perhaps these scenes tied in somehow to the 1950s-era story of the “dark hand of cults,” but we just couldn’t make sense of it. Many of the sets seemed picked out of a Halloween catalog of typical “scary” scenarios, which seemed lazy to us. LAHH is going in the right direction by creating a back story, but unfortunately, the hayride did not deliver a coherent theme.

We noticed reuse of some props and sets from previous years, but there is a lot of new stuff to see. They have certainly expanded the scenes and have added some really cool effects, including actors who swing right over you. As promised, the experience was almost “360 degrees” (after all, it would be hard to get an actor under  the trailer), and there were also a few scenes that involved water effects (they give you a poncho to protect your clothing). In addition, we found the lighting to be better focused in some of the scenes and also somewhat darker, which made it harder to see the actors lurking in the shadows (a good thing). However, some props were hard to see, and after passing one moving prop, even Elvira commented that “they need to light that better.”

The main problem with the hayride is that it’s just not scary. Now, surely there are some people who will find it scary, but we didn’t find ourselves startled even once. Perhaps it’s just the nature of any hayride: the types of scares possible are limited, for instance: (1) an actor in the shadows lunges at the trailer and gets right in your face or (2) a group of actors surrounds the trailer and get right in your face. The sets are cool to look at, but if you’re looking to be truly scared, we can’t recommend the hayride for that.

Ratings:

  • Haunt Design: 3.5 skulls
  • Theming: 3 skulls
  • Scare Factor: 1.5 skulls
  • Fright Value: 2.5 skulls

 The In-Between (Dark Maze)

This is a true maze composed of black walls in almost complete darkness. One member of each group is given a small lantern to help guide the way . Beware of dead ends and monsters lurking in the shadows. This maze was actually pretty fun, and we found it to be scarier than the hayride. A small portion of the maze is outdoors, in which the walls are made of chain-link fence. There’s not much to see in the dark part (because it’s dark, of course!), but there are a few animatronic props in the chain-link fence portion. Overall, this was a fun attraction, but note that the line can get REALLY long. We probably had fun because we didn’t have to wait due to our VIP tickets. We suggest hitting this maze early in the night (before the hayride) to avoid the long lines.

Ratings:

  • Haunt Design: 2 skulls
  • Theming: 1 skulls
  • Scare Factor: 3.5 skulls
  • Fright Value: 3 skulls

Purgatory (Side Show)

This area contains a few minor activities you can do after the hayride if you want to extend your night. There’s a rickety carousel that runs backward and a standard mirror maze you can find at any local carnival. These attractions are free, so they might be worth checking out. There are also psychics, a small store selling LAHH and other items, food trucks, and drinks.

  

 

SUMMARY

Although LAHH has grown a lot over the past few years, it still disappoints when it comes to scare factor and providing an overall, coherent theme. We experienced extreme disorganization with our Elvira hayride tickets, but we applaud them for coming up with the idea of hosting an Elvira evening for fans in the first place. Perhaps this young haunt is still finding its way, but we hope they will focus more on the quality of their haunt and less on marketing gimmicks, celebrity sightings, and haunted attraction polls in the future.

Overall Rating of Los Angeles Haunted Hayride 2012: 3 Skulls

Haunt Review: Fear’s Gate

Wednesday, October 24th, 2012

Although there seems to be a glut of haunted attractions in Los Angeles this year, Ventura County really has only two: Reign of Terror, in Thousand Oaks, and Fear’s Gate, in Oxnard. Since we attended Reign of Terror the previous weekend, we felt it only right to check out the other haunt as well. So we found ourselves taking a quick drive up the 101 to experience Fear’s Gate.

Fear’s Gate is in its second year in Oxnard. It was previously located in Sherman Oaks (in 2010) and known as the “Forbidden Haunt.” However, all similarities to that previous carnival-themed haunt have disappeared, and Fear’s Gate is entirely distinct from it. The haunt consists of two mazes: The Abyss and Zombie Apocalypse. Each maze is $13, and combo tickets are available for $25. There is also a “Coffin Ride,” which is an extra $5. We skipped the coffin experience and went through the mazes only.

The haunt is located in an old Ace Hardware building in a medium-sized shopping center. The front consists basically of blacked-out windows of the old store front with a couple of strobe lights flashing. Perhaps this lackluster entrance has not interested local customers, because we attended on a Saturday night in the middle of October and found absolutely no line. However, we suppose that what’s inside is more important, and overall, we found Fear’s Gate to be an entertaining, fun haunt with some decent scares and a lot of potential.

MAZES

The Abyss

This maze is completely in the dark. To enter, guests step one-by-one into a small, black chamber with a rotating door (but you can wait for other members of your group once on the other side). This was a good way to begin the disorienting experience, as the chamber was small and somewhat claustrophobic. We were told to hold onto the chain on the wall once we were inside the maze and to follow it, which we did…until the chain suddenly dropped to the floor about 30 feet later. At first we worried that it was accidentally broken, but it turned out to be that way on purpose. We then proceeded to grope our way through the maze (and inadvertently groped a few actors, sorry!). The actors did a good job of scaring us in the beginning, but because it was absolutely dark, we found that not seeing anything at all meant that there were no opportunities to build the kind of suspense you get from seeing a glimpse of something up ahead. So for the most part, the scares consisted of a monster screaming at us as we turned the corners of the maze. Don’t get us wrong: this was actually pretty scary; the problem was that there was really only one kind of scare here.

The other absolutely crazy thing about the Abyss is that it’s an actual maze. You have to find the actual path out. Finding the correct path in a completely dark maze is nearly impossible. We kept gravitating toward the dimly lit (Fire Department required) “Exit” signs, but those led to fire exits only, not the actual maze exit. There are plenty of other dead ends as well, and even though it seems like the monsters are helping you find your way (by saying gruffly, “Turn around!” or “Wrong way!”), they sometimes lead you to a dead end, where there’s another monster waiting to scare.

This maze was very original and completely different from many other attractions we’ve been through this year. However, it does go on a bit too long, and perhaps adding small points of lights could help create distractions to enhance the scares. Also, we don’t know how this maze would work on a busy night, because it really seems that only one group can be inside at any time. Luckily for us, there was no wait when we went.

Ratings:

  • Haunt Design: 2.5 skulls
  • Theming: 1 skull
  • Scare Factor: 3 skulls
  • Overall Rating: 2.5 skulls

Zombie Apocalypse

This is a more traditional “maze” with a regular path, which takes you through various scenes of…well, a Zombie Apocalypse. Some of the sets were pretty impressive, and the path winds around on itself so that you can see the scenes coming up, which helps to build suspense. It’s also a very smart use of space because the actors were able to scare us from different sides of the same sets. You travel through different parts of a town (or Plaza, as they call it) laid to waste by some sort of disaster, and now the inhabitants are all zombies, clamoring to get at you. The makeup and costuming of the actors was simple but well done, and the zombies came at us in full force. There were a good number of actors in this maze, and they often used the “bait and switch” or “tag team” scare to distract us in one direction while another actor got us from another direction. We were also surprised to see child actors in this haunt. Now, usually we are very much against this practice (employing children made our list of “Six Ways to Ruin a Haunt“); however, the kids in Zombie Apocalypse were crazy good at acting! They fit right in some of the sets (for example, the classroom scene), and one little girl creeped us out immensely as she jumped around on the desks, growling and swiping at us without mercy.

The maze was pretty long, and the monsters did get a lot of screams from us. Although this haunt appears to have a small budget, they have done a lot with the sets to make them detailed, and the actors were working very hard. The story and theme were very consistent, which we always appreciate. There was also one effect that we particularly loved, which involved an optical illusion after exiting the claustrophobia tunnel (inflatable walls) that made us stop dead in our tracks .

Ratings:

  • Haunt Design: 3 skulls
  • Theming: 3 skull
  • Scare Factor: 3 skulls
  • Overall Rating: 3 skulls

 SUMMARY

Fear’s Gate is a great addition to the Ventura County haunt lineup. We found the mazes to be entertaining, scary, original, and just plain fun. Although they have some work to do to get their mazes up to par with some of the bigger attractions in the Southern California area, we think they have a solid foundation to build on for future years. In addition, the staff seemed very interested in our opinions, and several crew members stopped us to ask how we liked the mazes and what we thought of them (and no, they did not know we were there to review them). This kind of concern for guest satisfaction is a huge part of what will make them successful in years to come. We can’t wait to visit them again next year to see how they’ve improved on their young but promising haunt.

Overall Rating of Fear’s Gate 2012: 3 Skulls

Haunt Review – The Haunted Play Presents: Delusion The Blood Rite

Monday, October 22nd, 2012

Taking a quick break from the large multi-maze theme park events, we ventured into the heart of Los Angeles to experience The Haunted Play Presents: Delusion The Blood Rite. Last year Delusion was one our most highly rated haunts and the best new entrant to the Southern California haunt market. In fact, it not only impressed us but also actor Neil Patrick Harris who loved it so much, he signed on as co-producer for this year’s fright show.

Delusion is not the typical haunted house/maze experience you’d find elsewhere.  The show takes place in a historic turn-of-the-century mansion in the Los Angeles West Adams district. The captivating 107 year old building has been home to Hollywood horror movie classics such as Rob Zombie’s Halloween and more. Here you find yourself inside a completely immersible environment from the moment you walk onto the property. It’s best  described as part haunted house, part theater, and part interactive story. It is a very unique attraction with amazing set design, good actors, stunts, magic, and some good scares.

This year’s show is a continuation of last year’s story. They also have made the the experience longer with more interactive elements and elaborate stunts. When it’s time for your show to begin, your small group is escorted to the back of the house where you all are inducted into the Blood Rite. As you make your way around the creepy surroundings of house, you have to find your way “back” into the house. After participating in a couple of challenges the group makes its way inside where the real fun begins.

Immediately upon entering the house, the lighting, furnishings, and sounds all combine to create a great atmosphere that instantly transports visitors back in time to 1918. Unlike last year, it seemed as if more time was spent on letting the story unfold. Each room required guest participation which included individuals having to leave the group to endure mini challenges and scares on their own. We won’t give them away, but be prepared for some pretty intimate encounters with the scareactors. Depending what you’re into you may even find parts of the haunt to be kinky fun.

The finale of the play is fantastic and they really go all out this year. At this point of the show the tension is peaked creating a incredibly suspenseful atmosphere. There’s uncertainty on how it’s all going to end and the finale is surprising and frighting creating both shrieks of terror and laughs of relief.

After our show, we were fortunate enough to meet Neil Patrick Harris. It’s obvious he isn’t just throwing his name on this haunt to sell tickets. He is fully involved and wanted to know what we liked and what we thought of the actors. In speaking with him, we can tell he’s proud of this collaboration with Jon Braver, and rightfully so.

In addition to the new show, you can enjoy a “final meal” from a taco truck or chill out in the themed bar area to help calm your nerves before or after you venture inside. These additions, help to make The Haunted Play the perfect Halloween Haunt date night. Now unfortunately, they are sold out for the rest of this season. You can try begging your way in but we just recommend that you check back with us and buy your tickets early next year. 

Ratings:

  • Haunt Design: 5 skulls
  • Theming: 5 skulls
  • Scare Factor: 3 skulls
  • Fright Value: 4.5 skulls

Overall Rating for The Haunted Play Presents: Delusion Blood Rite: 4.5 skulls

Click here to read about our rating system

Haunt Review: Reign of Terror

Sunday, October 21st, 2012

Reign of Terror (ROT) began as a home haunt 12 years ago and steadily outgrew itself over the years, until it found its permanent home in the Janss Mall in Thousand Oaks a few years ago. Each year, the haunt grows just a little bit bigger, adding new mazes and improving on the old sets. This year, we were particularly impressed with some of the upgrades and changes the ROT creators have made. The four mazes that comprise ROT feel much more cohesive this year, the result of a new layout that has improved the flow and brought together all the mazes into a nice story line.

This year, ROT has added a new maze, called ”Miner’s Revenge,” which, as the name implies, is a tour through a “dilapidated mining town.” In addition, they have completely revamped the queue area, which was already the best queue of any haunt we’ve experienced. As you wait in the dark indoor line, there are a lot of impressive sound and lighting effects, as well as animatronic props. The queue snakes through various elaborate sets, including new scenes of a saloon and Western-style facades. In fact, the line seems to be the perfect precursor to the first maze, the new “Miner’s Revenge.” We attended ROT with a few family members who had not been to any haunted attraction in a long, long time, and they found the queue itself to be scary.

Unlike some other haunts who have separate lines for each maze, ROT is a continuous experience. That is, you go through each maze one after the other without waiting in another queue. This is why it’s important for the mazes to have a good flow. This year, the new layout was much improved over last year by beginning with Miner’s Revenge and continuing into The Haunted House and Blood Manor, and finishing up at The Asylum. Overall, this sequence made a lot of sense, and the transitions between each were much more fluid.

At the entrance to the attraction, we were greeted by miners with pickaxes, who welcomed us into the new Miner’s Revenge maze. This maze is somewhat short, but it’s very detailed, as you make your way through a mining tunnel complete with lanterns and rock walls. Unfortunately, this part did not have many actors, but the static props were pretty cool to look at.

We next entered The Haunted House, which has a traditional Victorian-style haunted mansion feel. The elaborate sets made us want to stop and admire each room, but the creepy actors kept us moving. This maze is a mix of actors and animated props, which works pretty well. One addition involving curtains that open on their own was particularly freaky to us. We can’t say enough about the level of detail in this maze. You could go through several times and see something new each visit. There were some good scares here, and they’ve even added a candid photo opp, where they take your picture as they scare you. The post the pictures up on Facebook, so you can download yours for free, which is a nice alternative to the typical $15 other haunts charge for awkward posed photos.

Blood Manor follows The Haunted House, which works well because it’s another “house”-themed maze, only this one is a little more demented. Something has obviously gone wrong here, as blood covers every room. Everything here is high contrast: stark white walls are covered with dark red blood. The kitchen scene is particularly disturbing, and the inhabitants of Blood Manor are demented maniacs, which naturally leads us to the next maze, the Asylum.

The Asylum is another very well-themed maze, and we encountered some of the best actors of the night here. In an autopsy scene, the actor remained so perfectly still as we passed that we were really convinced that he was a static prop. Of course, he proved us wrong by scaring our asses off. Other actors were deranged and threatening or pleading for our help.

Reign of Terror continues to be one of our favorite haunted attractions in Southern California, and we highly recommend driving to Thousand Oaks to experience it. Even though ROT’s budget must be minuscule compared with some of the big-name theme park haunts, their dedication to detailed sets, innovative scares, and improving the guest experience year after year elevates them above much of the competition. We look forward to seeing what they come up with next.

Ratings:

  • Haunt Design: 4.5 skulls
  • Theming: 4 skulls
  • Scare Factor: 4.5 skulls
  • Fright Value: 4 skulls

Overall Rating of Reign of Terror 2012: 4.5 Skulls