Archive for October, 2011

Happy Halloween!

Monday, October 31st, 2011

Well kids, it’s that time! It’s Halloween!

We’d like to thank all our fellow haunt stalkers for following us this haunt season. We still have a couple of haunt reviews to put out in the next few days, and we’ll be releasing our list of the best and worst haunts we experienced in 2011. Let us know what your favorite haunts were, and if you have any suggestions of places we have to visit in 2012, be sure to tell us!

Scare Zone publishes news, reviews, and rumors all year long, so the terror does not stop just because Halloween is over! We’ll be visiting Times Scare in New York City in November, Christmas Fear at Sinister Pointe in December, and the Bloody Valentine’s Day haunts in Texas this February. Also be sure to check in with us for the latest rumors of HHN, Knott’s, and all your favorite big-name haunts.

Haunt Review: Ghost Ship

Friday, October 28th, 2011

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Since the beginning of this year’s haunt season, the one event our Haunt Stalkers have been showing the most curiosity and anticipation about has been Ghost Ship. We were curious too, as we weren’t sure how well people who run a haunted hayride would do being out to sea. Alas, as the time grew closer for our haunted voyage to set sail, we started to become worried; not because we were scared, but because of all the bad reviews we read from the opening weekend. All along, we had purposely decided “not to attend opening weekend for this new haunt” (Terror Tip #7) to make sure they could work out any potential problems that may (would) arise. This proved to be a good strategy, as our “voyage of the damned” wasn’t as bad as we feared it would be (we actually feared for an extremely shitty experience), but it wasn’t great either. Simply put, we found Ghost Ship to be an overly priced but ambitious effort to create a new haunt experience.

_MG_4798Ghost Ship is an interesting and unique concept for a haunted attraction. The idea of being trapped in a confined space, such as a ship sailing in the water, can amplify the feelings of vulnerability that many already feel when going to a haunt. However, the problem is that the actual ship they chose (a modern yacht) doesn’t lend itself well to a fully immersible haunt experience. We found the layout to be disjointed, with the top deck being used for the prisoner execution show, the middle deck serving as a 1930s (or so) themed bar area, and the bottom deck housing the inmate maze, which is thematically linked to the execution show but doesn’t correlate that well with the bar sets. On their site, the story of the ship is described as a place where the most dangerous inmates in the country are held; so why would a floating prison have a bar with a piano player? And although they may have intended for all decks to appear to be from the 1930s, we don’t think that the time period was very obviously presented, preventing Ghost Ship from ever establishing a true sense of place.

 

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When our cruise began, we were ushered to the top deck, where we were subjected to the execution show. Instead of being a show of pure horrors, it was pure comedy. We actually felt embarrassed for the (bad) actor who was trying to convince us that he was actually executing prisoners.  At one point he couldn’t get his chainsaw to start up, so he just slid it across the prisoner’s obviously rubber neck. The crowd erupted in laughter, and in fact, we were all laughing throughout the “performance.” There was another scene involving a fan and some water, so if you’re sitting in the front few rows, you get sprayed, which is unnecessary and does nothing to accent the show. In addition, it was below 60 degrees and breezy out on the boat, so why would they think their guests want to get wet? That’s not scary–it’s annoying.  This show was a real insult to everyone’s intelligence, and for $60, we felt it really lacked any kind of surprise or sophistication. The crowd was not pleased with this performance, and neither were we.

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Moving down to the middle deck, Ghost Ship does have a somewhat nice ambiance in the bar area. This setting had decent mood lighting, a few interesting props, live music, fog, and roaming scareactors.  On our particular cruise, they were also offering short-term discounts on food and drinks. We didn’t eat or drink anything on the cruise, as most of it did not look appetizing (the offerings included hot dogs and pizza that looked similar to elementary school cafeteria fare).

We also didn’t understand the cage-fighting inmates they had in the middle of the room. We’re not sure how cage fighting makes sense in the middle of a ghostly piano bar. Like the execution show, these cage-fighting monsters weren’t even the best of the worse actors. Speaking of, during our trip, there was some kind of incident between the lounge singer actor and a guest. While we didn’t see what happened, we suddenly heard a female guest scream and start claiming that the singer smacked her with the microphone and broke her fingernail. The actor claimed that the guest had touched her. As the guest screamed about her broken nail, the scareactor started cussing back at her. The guest kept it moving, but the singer kept ranting and cussing. Security did get involved–after the incident was over. While we certainly abhor the abuse or harassment of actors, we felt that this actor’s foul-mouthed reaction was out of line. Perhaps she should have excused herself from the stage to regain composure instead of going on a tirade.  This really brought down the mood of the event for those of us who were in the vicinity of these shenanigans.

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On the bottom deck is the short but sweet maze. Composed of only 8 rooms, surprisingly it had a few high-end props and professional looking sets, which we actually found to be impressive, especially for the confined space they’re in. We saw a lot of guests getting terrified in the maze, but in full disclosure, they also seemed like the kind of people who get nightmares after watching The Munsters or Scooby Doo. We think the groups they were letting in were too big, and a few of the scareactors were being overly dramatic, which was borderline corny. We went through the maze 3 times, as there wasn’t much else to do in this ship. It seemed like the actors were trying to stop people and stand in their way in a desperate attempt to prolong the maze. Overall, there were about 2 decent scares out of the 8 rooms, and the story line was consistent– but then, how could it not be with only 8 rooms?

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After paying $60 for our tickets, we disembarked feeling pretty unsatisfied. We believe there is potential with this concept, but in order for it to work, it needs to be more sophisticated. It definitely did not live up to its promise or hype and has a long way to go before it can be considered a must-see haunted attraction in our book. Our recommendations for improvements include that they do away with the show on the top deck and make it the bar. They should then build out the maze to cover 2 decks. The maze should build more of the 1930′s nautical theme to better fit the setting. We also think that for $60, they should include some food or appetizers for free along with a couple of drinks. All of this would increase the perceived value of Ghost Ship significantly. The other option for the food and drink is that they can reduce the overall ticket price so guests don’t feel as bad about being upcharged for these items. We can understand why some people felt ripped off and upset about their Ghost Ship experience. For us, it was overpriced and not too scary, but there are worse haunts out there. Perhaps the folks from The Haunted Play should be leading the design for this event instead. With a few upgrades to the operations and overall management, this could one day be a first-rate haunted attraction. But as it stands now, it’s lost at sea.

 Overall Ghost Ship Rating: 1 Skull

 

2011 Haunt Profile: Asylum and Hotel Fear (Las Vegas, NV)

Thursday, October 27th, 2011

When Scare Zone was in Las Vegas just a couple of weeks ago, we had a long list of haunts we wanted to see. Unfortunately, two of the haunts had long lines stretching to hell and back, so we were unable to squeeze in as many haunts as we wanted (click here to our reviews of the haunts we attended in Las Vegas). Two near the top of our list that we didn’t make it to were Asylum and Hotel Fear. And just because we missed out on this haunt, we don’t want you to!

Asylum and Hotel Fear (collectively known as “Las Vegas Haunts“) are located just north of the Las Vegas Strip in North Las Vegas. Both have extensive back stories and are billed as “story-driven” haunts:

Asylum and Hotel Fear, hosted at the same location, each tells the story of Mortimer Feoray, troubled child turned madman. Visit the subject’s former home at Hotel Fear, then experience his new “haunt” at the Asylum.

The haunt prides themselves on providing elaborate detail in every set and a cohesive theme, not only within each haunted house, but also between the two houses. On the web site, you can listen to the back stories for both houses. In addition, they’ve been voted a Haunt World Top 13 haunt.

Next time we’re in Vegas, you can bet that we’ll be sure to visit this attraction.

Haunt Review: Theater 68 Haunted House

Wednesday, October 26th, 2011

Haunted House October 14-31

Late in the 2010 haunt season we were on a quest to find more haunts before the last Trick o’ Treaters made their way home. Cruising down Sunset Boulevard into the dark side of Hollywood (east of the 101) we stumbled upon a small unassuming theater. Little did we know that inside we’d find a suspenseful and visually entertaining haunt experience.

This year we returned to the dark side of Hollywood to find out what Theater 68′s 18 Nights of Horror Haunted House had in store for it’s 6th year. Coming from Haunted Play’s Delusion, which is just 3 miles down the street, we couldn’t think of a better way to conclude a night of “theatrical haunts”. What amazed us last year, was how they transformed the very small theater into a large haunted house. Knowing about their space limitations, we didn’t expect there to be anything new with the layout, but once again they managed to surprised us. This year, the house has been built up with a second level addition. This new level has allowed them to further maximize the space and offer a slightly different experience over last year’s.

Victims are immediately brought into the world of the haunted house with a ‘pre-show’ video that begins as soon as you step inside a cramped dark room. Along with the video, the sound of a constant ringing phone can be heard which was also unnerving and a tactic we’ve experienced somewhere else this season.  After the video, guests are then ushered into the house for a fun romp.

What we really liked about last year’s version, was how they required you to pause to take in the scene and wait for a scare. The waiting part really added to the suspense and tension. This year, the haunt felt more rushed which did detract from the scare factor. For example, in the first scene, we were faced with two people in the mists of a sinister face carving act, but before we could take it in, one of them quickly rushed us up the stairs to the next scene and we didn’t get to see or really understand what they were exactly doing.  The scare factor did increase by the third scene where we ended up in the house’s small rooms that placed us up close and personal with the actors.

One of this haunt’s strongest assets is the talent of it’s cast and the detailed set design. As expected, both give a high caliber show. The actors seamlessly blend sophisticated theatrical acting with traditional haunt scares. There are many small and claustrophobic spaces you have to travel through, and one of our favorite sets from last year, which involves a “disquieting metamorphosis” in one of the rooms, is also back.

In our own experience some of the timing seemed to be off, which we attribute to the quick pace we somehow ended up on. The story from the pre-show also seemed to of been lost by the time we were in the 2nd room as the scenes continuously started to feel less associated with each other as the show (maze) went on.  Given that our small group of three were the only ones there at that particular time, perhaps if we all went through individually, it would of been an even scarier experience for all of us.  We could also only imagine that doing this production for 18 nights is a big commitment  which requires a large amount of motivation for the actors to stay ready for the random ‘victims’ who show up throughout a slow weeknight. With that said, we still believe Theater 68′s Haunted House is worth seeing, especially if you never been before. The ticket is low cost and the parking is free.

If you live in (or near) L.A.  and have already been to all the other haunts, we highly recommend you plan a night out to see Theater 68′s Haunted House and The Haunted Play’s ‘Delusion’. While not associated, together they both offer a satisfying haunted night on the town.

Ratings:

  • Haunt Design: 4 skulls
  • Scare Factor: 3 skulls

Overall Rating for Theater 68′s Haunted House 2011: 3.5 skulls

Click here to read about our rating system.

 

Haunt Review: Sinister Pointe

Tuesday, October 25th, 2011

Scare Zone did not exist in 2009, but if it had, Sinister Pointe’s Fear attraction would have ranked near the very top of our list that year. Its interactive, super suspenseful scares were unique and had us screaming. We’ve also heard many people rave about the Saw attraction from 2008. Last year, Sinister Pointe was busy creating other haunts and took a year off from their own attraction. But in 2011, they’re back in full force with a new location, a new theme, and new ways to scare the hell out of everybody.

Sinister Pointe’s new location is an interesting one–smack in the middle of an office park–type area in Brea. We went on a busy Saturday night, but there was still parking available. A good variety of gourmet food trucks was parked outside—a great idea, as waiting in the long lines could make a lot of people hungry.

Although the lines on a busy night might actually look short compared with, say, Halloween Horror Nights, Sinister Pointe lets in only small groups at a time, so the wait can be long. The nature of the maze requires that only small groups go in at a time. Although a “conga line” inside a maze never works, for Sinister Pointe, it’s even more important that groups be spread out, and we’ll explain why in a minute. But be patient, as the wait is definitely worth it. We suggest arriving early or coming on a non-peak night. Or, buy a “Scream” pass to bypass the main line. Although we did get the Scream pass, we still waited nearly a half-hour to enter.

After we waited a while outside the building, we were let “inside”–to another line. However, this line was actually a treat to wait in, because it’s a highly themed area with music, spooky lighting, and roaming actors all surrounding a very impressive fully themed facade of the outside of a dilapidated house containing unseen horrors. In fact, it reminded us very much of Reign of Terror’s line–they even had very similar lightning effects. When it was finally our turn to go in, we were immediately ushered into a room to have our picture taken, a practice that seems to be very prevalent at haunts these days. We were then let loose inside the maze.

From the very first steps, you’re forced to make a choice as to which direction to go in: right or left. This begins the “Choose Your Own Adventure” theme. You’re faced with these choices throughout the maze. There are some dead ends, and we suspect that many of the paths overlap and eventually converge. But it was hard to get a feel as to how different the paths might actually be. You can buy the “All Nite Scream Pass” and go through over and over, taking different paths. But we went through the maze only once, so our review is based on just one possible experience inside. Because Sinister Pointe plans to open at various times throughout the year, we wanted to save the other paths for our next haunt adventure.

The maze has a sort of hillbilly farmhouse type of feel. Sinister Pointe has described it as a mix of The Hills Have Eyes, House of 1000 Corpses, and Texas Chainsaw Massacre. The sets are very detailed, and you go through various rooms within a house as well as through outdoor scenes. Our favorite rooms included unique effects, such as swaying walls and a crazy, brilliant optical illusion involving a mirror.  There are also rooms where you have to stop and perform a task before moving to the next room.

From the get-go, the scares were relentless. There are a lot of shadows in this maze, and the actors seem to emerge right out of the darkness. We were particularly impressed with how athletic the actors were. Many seemed to run full speed at us–some while on stilts! There was no lack of energy in this haunt. The actors quickly sniffed out the most frightened in our group and teamed up to double the terror.

The maze was long, and we definitely felt that we got our money’s worth. The spacing of groups seemed very well planned, as we didn’t see a single other group the entire time we were inside. The authentic maze-like quality of this haunt requires that only small groups go through at a time, because running into another group would completely deflate the “getting lost” feeling that permeates the attraction.

On the (slightly) negative side, we did feel that the haunt lacked an overall story. Although many rooms were very detailed, we did go through several spaces that seemed to be devoid of any theming at all (for example, a room with black walls with red laser dots). This may be because Sinister Pointe plans to have openings year round, and they may want to keep some spaces available for different uses during the year. But that’s just speculation. We know from their work on Queen Mary’s Dark Harbor (2010) and the Winchester Mystery House (2011) that these guys can create an amazing atmosphere and storyline in their mazes. If they manage to round out the story in this maze, it has the potential to become a truly special, top-tier haunted attraction.

Nevertheless, Sinister Pointe ranks near the very top of our list of 2011 haunts.

Haunt Design: 4 skulls

Scare Factor: 5 skulls

Overall Rating for Sinister Pointe 2011: 4.5 skulls

 

Click here to read about our rating system.

Haunt Review: Haunted Play Presents Delusion

Sunday, October 23rd, 2011

Haunt offerings in the Los Angeles area have, for a long time, been mostly confined to the typical maze format, and for many years were found only in theme parks (Knott’s Berry Farm, Six Flags Magic Mountain, Universal Studios). In the past few years, however, we’ve started to see more unconventional haunts crop up in the area, including the LA Haunted Hayride, Theatre 68, and Ghost Ship. And debuting in 2011 is one of the most unique haunt formats to date: a “Haunted Play.” Delusion can be described as part haunted house, part theater, and part interactive story.  Overall, it is a very unique attraction with amazing set design, good actors, and some good scares.

Delusion is located inside a Colonial-style house built in 1910 in the West Adams district in South LA. The house itself is beautiful from the outside, if a bit in need of repair, which only adds to the haunted feeling. Parking is on the street. We attended on a Wednesday night, and there were a few open parking spots, but we can imagine parking being an issue on busier weekend nights. The front of the house is lit up with eerie green lights, and fog machines and music help set the atmosphere. A brief prologue describing the back story is provided while you wait in line for your tour to begin.

Only small groups are allowed in at a time. Immediately upon entering the house, we knew from just the foyer scene that this haunt was going to be special. The lighting, furnishings, and sounds all combined to create a great atmosphere that instantly transported us back in time to 1910.

We waited in the foyer while several demented asylum patients slowly crept in and circled around us. Suddenly, Charles appeared to help us escape. He pulled us into another room and gave us more back story. The rest of the play involves trying to escape from the house without being sucked into the vortex of insanity. The play moves from room to room, up and down stairs, and finally into the basement.

Each room involves a mini-scene that helps tell the story of the Agnews Asylum and the patients within. The sets and costumes were very detailed, and everything looked right out of a period film. In addition, the house’s predefined spaces completely added to the authenticity of the experience. One of the most striking aspects of the haunt is the use of music in each scene. The music rises and falls with the action and dialogue as though you are in an actual movie.

There are a few good scares in the play. We won’t give them away, but be prepared for scares to come from all angles. Although we didn’t get too many startles, the overall feeling of the play is certainly creepy and spooky. Delusion successfully and consistently projects the feeling of something sinister lurking just around the corner—or perhaps under the bed.

Some of the transitions from room to room flowed organically, and others seemed a bit forced (e.g., the kitchen, a stark white room with a mental patient). The pacing was also a little inconsistent, as we were often urged to “go slowly,” and then immediately told to “hurry up!” We also thought that the finale could be reworked a little to deliver a bigger punch. However, we want to point out that we attended on opening night, and we know they were still working out the kinks. These are very minor issues, because overall, we thought Delusion was excellent. We were really impressed with the story they managed to tell in the time allotted and especially with the detail of the scenes and amazing stunts.

Haunted Play Presents Delusion is a very unique haunt combining theatrics and scares. If you’re tired of being startled by people in masks with shaker cans, we highly recommend checking out this one-of-a-kind haunt offering.

Haunt Design: 5 skulls

Scare Factor: 4 skulls

Overall Rating for Delusion: 4.5 Skulls 

 

 

The 13th Floor Experince at Circus Circus Las Vegas

Saturday, October 22nd, 2011

We are told that 13 is an unlucky number. The date Friday the 13th is taboo because the Knights Templar were arrested and condemned by the seneschals of Philippe IV, King of France, in a “pre-dawn raid” on Friday, October 13th, 1307. Since this time, the number 13 has been shunned for centuries. Even today, some architects omit the 13th floor from buildings; that is, except at the Circus Circus Hotel and Casino in Las Vegas.

During October, in addition to the Fright Dome, brave guests at Circus Circus can take an elevator up to its 13th floor and take a tour through 13 rooms of mayhem and horrors. After our Fright Dome experience the night before, we didn’t have high expectations for this “experience.” And while it wasn’t very scary, it turned out to be an entertaining haunt experience. What’s on the 13the floor? Well, we’re not going to be the ones to give it all away, but we will share some vague details of what you can expect inside.

October 7 - 31

The journey to the 13th floor begins at the casino level, where guests are ushered into a special dimly lit elevator with a ghostly bellhop. While 13 floors isn’t very high up, it seems to take longer than usual to arrive at the destiantion. During the ride up, the peculiarly acting bellhop warns guests about strange happenings on the floor and wishes us luck as we disembark.

Upon arrival, a macabre looking host welcomes us to the 13th floor and asks all the guests to give him their names (little do you know, the host will remember everyone’s names and by the time you “check out,” nearly everyone or everything residing on the 13th floor will be yelling out your names). From this point, we are quickly ushered from the hallway through the rooms. We felt the actors did a great job interacting with us, and for this particular setup, the tour guide worked well. We did feel as if some of the scenes were rushed, and more time could have been spent building up the suspense of the scares inside the respective rooms.

At $20 per person, we found the 13th Floor experience to be pricey for what it actually is. It would be better if they kept the price at $13, which it was last year, and they really should give discounts for those who also purchased a Fright Dome ticket (they did give us a discount coupon to Fright Dome, but we had already been to that). However, if you’re short on time and need a quick haunt fix, we recommend that you check out the 13th Floor Experience. Maybe beforehand, go to the casino and try to win your admission at the roultette table. Place a bet on 13; who knows, it may be your lucky number.

Ratings:

  • Haunt Design: 4 Skulls
  • Scare Factor: 2.5 Skulls

 Overall Rating for 13th Floor Experience: 3 Skulls

Haunt Review: Fright Dome 2011

Friday, October 21st, 2011

Everything in Vegas is a gamble and going to haunts is no exception…

 

 

 

 

 

 

We were very excited when we heard that this year, Fright Dome would be the official home of Michael Myers. As many of our Haunt Stalkers already know, Mr. Myers is one of our favorite horror icons, and we really loved the 2009 Halloween maze at Universal Studios Hollywood’s HHN. We weren’t necessarily expecting Fright Dome’s two Michael Myers–themed mazes to be at the same production level of HHN, but we had heard (or at least saw the marketing) that Fright Dome offers one of the top haunt productions in the country. So with the promise of being terrorized by Halloween’s most vicious Trick O’ Treater at one of the country’s top haunts in Sin City, how could we not make the trip to experience Fright Dome firsthand?

Upon arrival in Vegas, we found Fright Dome was being advertising everywhere, with billboards, taxi toppers, and ad trucks cruising the strip. There were also special television appearances by former Halloween cast members on the local news stations along with radio promotions. There was no question that Michael Myers was in town! All of the promotion further increased our anticipation, and it seems that it was effective as we would end up going to the most crowded Haunt we’ve ever been to.

When we arrived at the Circus Circus hotel, we encountered a gridlocked driveway into the parking lots. In addition, there was a long line of people that extending along the driveway. After navigating through the crowd and some (rude) police officers who were acting as if they’d rather have desk duty, we parked and got into line. This is when the fun really began . . . to stop. The primary line to get through security took 40 minutes. If you purchase your tickets online, you can bypass the general security line; however, the cops won’t let you cut through until you’ve reached the front of the ticket sales tent, so you get to wait along with the rest of the minions. You also can’t use any of the discount offers for online ticket purchases.

After going through security, those with pre-purchased tickets can go directly inside the Fright Dome. Those foolish enough not to buy them online, like us, will be subjected to at least another 40-minute line. Keep in mind that they hide the lines in tents and have no signs about the wait time, so it’s difficult to assess how long you’ll be waiting (we would have left had we known it would take over an hour just to get in). Feeling we didn’t want to cut our losses yet, we stayed in line and finally got to buy our tickets. The one benefit of waiting was that we got to use a buy-one, get-one free coupon we found on the ground.  We also upgraded our tickets to the front-of-the-line passes as we couldn’t take waiting in lines any longer.

Once we made it inside the Fright Dome, the real terror began, as we were faced with a dark and crowded sanctum filled with screaming children, the Children of the Dome.  If you want to know where parents stash their children in Las Vegas, this is the place. We’re accustomed to attending haunts that have a multi-generational appeal and audience, but we felt out place in this giant arcade where the average age appeared to be 14 years old. It seemed as if the kids were more interested in the rides and video games than the haunt offerings, and many were even too young to be familiar with the Halloween movies or the recent remakes. With the congested walkways, poor lighting, and confusing directional signs, we literally had to go through mazes of people (children) just to get to the mazes. We’re not sure what the capacity level is for this place, but it was beyond the limit of being comfortable, and we couldn’t imagine it being safe had some kind of disaster occurred.

 

 

 

 

 

 

We do have to give credit for the excellent makeup jobs on many of the roaming scareactors and some of the standalone scenes set up through out the Fright Dome. We also acknowledge their partnership with  the sCare Foundation. However, we still have to review haunts based on the caliber of their mazes and our overall experience.

MAZE REVIEWS

We use a 1-5 skull rating system and evaluate the mazes on design and scare factor. We do our best not to spoil the mazes for those who’ve yet to experience them, so we won’t provide scare-by-scare reviews, but we will share highlights and our overall opinions on the effectiveness of the mazes.

Halloween -The Home of Michael Myers: In this maze, guests get a one-on-one tour of the Myers home, where nosey trick-or-treaters have been sneaking inside giving the neighbors tours as it creeps closer to Halloween. Of course, what we soon realize is that the legend himself has returned home for the season. We didn’t care for the tour-guide element, which was used in nearly all the Fright Dome mazes. Having a tour guide takes away the feeling of being alone and discovering your way through the maze. This maze had a rather detailed opening scene with a cop car parked outside the porch of the Myers house.  However, this ended up being only one of a total four impressive scenes inside this entire maze. The majority of the maze had cheap black tarp walls with flashing strobe lights that significantly took away from the feeling of actually being inside a house.  There were a couple of unique scares, including the suspenseful dinning room scene where Michael is sitting at the table eyeballing everyone as they enter before he jumps up and goes after select victims in the group. We do have to give credit to the Michael Myers scareactors who did a decent job of stalking us in some of the scenes. At the end, we were confused by the Jeepers Creepers truck that makes an appearance in the maze (we didn’t know he and Mikey were in cahoots). Overall, this maze wasn’t very impressive and did not have the quality we’d expect from one of the “top 5 haunts in the nation.”  It also falls short of offering a unique Halloween movie-themed experience.

Ratings:

  • Haunt Design: 2 Skulls
  • Scare Factor: 2 Skulls

Halloween – Haddonfield Memorial Hospital: The maze begins in the Emergency Room, where we check in with the nurses before we end up in the  middle of the Psychiatric Ward of Haddonfield Memorial Hospital where Michael Myers is (was) being held. For the Halloween purist, you’ll note that Haddonfield Memorial Hospital was where they took Michael’s sister Laurie to recover in Halloween 2, and it didn’t have a psychiatric ward; Michael was actually held at Smith’s Grove Sanitarium in the movies. But, we guess most of the 10-years-olds wouldn’t notice this detail. The sets in this maze were even sparser than in the Myers home maze, with even more strobe lights flashing along sheet, chain link, and tarp walls. The Michaels in this maze were also of poorer quality compared with the former ones, as we saw Michael go from being short and slim to tall and fat in consecutive scenes.  The overall focus of this maze went away from being about Michael Myers and more about the “crazy people” inside who were more annoying than scary.

Ratings:

  • Haunt Design: 1.5 Skulls
  • Scare Factor: 1 Skull

Fright High: The story of this maze is straightforward: zombie and monster students are running amuck through the hallways of a  dilapidated high school. This maze was almost as scary as going through Fright Dome’s pathways filled with the screaming teenagers.  The scareactors in this maze were also some of the best in Fright Dome, with some very good makeup effects. While there were some tarp-lined pathways with strobe lights, this maze actually had better props and sets than the Halloween mazes and was very long. Once again, we were stuck in a “tour group” walking through the maze, so we got scared only once or twice.

Ratings:

  • Haunt Design: 2.5 Skulls
  • Scare Factor: 1.5 Skull

Hillbilly Hell: This is said to be ranked as one of the scariest haunted houses at Fright Dome. It may be scary if you’re 10. This is a typical cannibal hillbilly maze, where you venture through a taxidermy shop, butcher shop, and end up in the dining room of the locals. In this maze, our tour guide kept stopping in scenes, and due to the size of the group, not everyone could see or hear what was going on during the narration. This maze had some interesting props such as the grandpa blob and demon dogs, but once again, it was lacking scares.

Ratings:

  • Haunt Design: 2 Skulls
  • Scare Factor: 0.5 Skull

Chainsaw Massacre: Here we find chainsaw-wielding maniacs gone wild. This maze is billed as a Fright Dome favorite that most guests supposedly can’t make it through. We almost didn’t make it through either, not because it was scary, but because of the suffocating fumes from the chainsaws inside the maze. Even though it’s outside on the Fright Dome’s patio, we were concerned for the scareactors who had work in this maze all night breathing in these toxic fumes. In this maze, yet again, we’re walking down black tarp hallways with an abundant amount of strobe lights with a few set pieces scattered about, which basically consisted of turned-over trucks and cars. What usually makes chainsaws scary in a maze is the surprise element, but in this maze, the chainsaws are continuously running and therefore lack any kind of surprise scare factor. This was a disappointing end to a disappointing night at Fright Dome.

Ratings:

  • Haunt Design: 1 Skull
  • Scare Factor: 0.5 Skull

Fright Dome Overall Rating: 1 SKULL


Haunt Review: Freakling Bros. Trilogy of Terror (Las Vegas, NV)

Friday, October 21st, 2011

A few miles north of the Las Vegas strip, we pulled into the nondescript parking lot of an unremarkable suburban shopping center. The three attractions of the “Trilogy of Terror” were set up in a U-shaped formation. We made our way to the ticket booth and paid $27 for all three attractions. It was early in the night, and the lines were pretty short. The paintings on the facades of the mazes were cool but a little basic. There were some fog machines going, and even one of those colored spinning lights favored by low-rent DJs. We’ll admit that we didn’t think it looked completely awesome from the outside. But as anyone who’s watched a horror movie should know: you shouldn’t be fooled by outward appearances; the real evil is never what you expect.

We’ve been going to haunts for 20 years. We’ve been through  a lot of mazes/haunted houses/walk-through attractions. And we can easily say that Freakling Bros. Trilogy of Terror in Las Vegas contains the three craziest and scariest haunted attractions we have ever experienced.

Attractions

Circus of Horrors

The show really starts in the line, as a freaky clown takes your ticket while an evil ringmaster looks on from the steps above, deriding the clown and threatening him with violence for being too nice to the customers. It was an entertaining but subtle act, and it instantly reminded us of the movie Fun House, which fit in perfectly with the circus haunt. Only small groups are allowed inside at a time, although it’s timed well and the line does move (unlike the lines of torture at Bonnie Screams). While in line, we watched people exiting the haunt–some were running, some were screaming, but they all had a huge, dazed smile on their faces that told us something crazy was going on inside. We even saw two groups leave the maze through the Chicken Exit. It had been a long time since we’d been in an attraction like that, so it really started to get us amped up and curious about what was inside.

 

Before entering the maze, the Ringmaster drew us close together and told us the rules (typical stuff like don’t touch the actors or props, etc.). Once inside, we found ourselves in a room with a couple of freaks and no exit. Immediately, we sensed that this was going to be a different type of attraction, not the standard type where you just keep walking, pushing your way from scene to scene through shredded curtains. In fact, in many of the rooms, you have to open doors yourself or wait for something to happen before you can proceed. Needless to say, this really increases the suspense. We feel that it would be a felony to spoil the amazing scares with too much detail in our review, so we will keep it general. What you will not find in this attraction are black-light gimmicks, clowns with chainsaws, frenetic circus music, and silly 3D effects. The Freakling Bros. have mastered the art of lighting only what they want you to see. This maze has doors that open by themselves, a crazy room with inflatable balls that you have to actually pick up and move out of your way in order to get through the room, and a particularly suspenseful and ingenious ending involving “feeding the beast” that had us screaming and laughing like crazy. There are extended interactions with a some of the actors, all of whom were top notch. We exited this attraction breathless from screaming so much. We thought, “That must have been the best one of the three. Nothing could top that.” Boy, were we wrong.

Haunt Design: 4.5 skulls

Scare Factor: 6 skulls

 

Castle Vampyre

It’s hard to make a vampire attraction scary. Vampires are just lazy, narcissistic zombies, who spend their immortal lives making their castles look fancy. But not in Castle Vampyre. After waiting in a longer line and watching yet some more people leave through the Chicken Exit, it was our turn and we were again given the spiel about not touching the actors, etc., and let inside. Inside, it did look like an old castle. The mood and lighting were set perfectly. The monsters came at us from all angles–under the floor, behind the walls, out from the ceiling. In a dark passageway, a creepy hand seemed to float out from the wall right in front of our faces. Although it never seemed that there were too many monsters in any of the mazes, we were amazed at how the scares seemed to be nonstop. This maze had some unique setups, including a room that at first appeared to contain only 2 mirrors on the walls. It was only when you stepped in front of one of the mirrors that you realized it was actually a doorway you had to step through, not a mirror (and so, like a vampire, you don’t see your reflection). This is an example of how well the Freakling Bros. manage to make you disbelieve everything you see, which leads to disorientation and a huge amount of suspense.

Another room had no way out, and the ceiling started to close in on us. We literally had to crawl our way out of a door that finally opened on its own. This maze also had one of the craziest things we’ve seen in a haunt: a vampire who flies above you and straight at you.

Haunt Design: 5 skulls

Scare Factor: 6 skulls

Gates of Hell

This attraction is “Rated R,” and no one under 17 is allowed inside without a parent or guardian. When we read this on their web site, we thought it was probably just hype. But after going through the first two attractions, we actually were nervous about going inside this one. We couldn’t imagine how it could be more extreme than the first two, both of which had us screaming the whole way through.

In line for Gates of Hell, they make you sign a waiver. This waiver says, among other things, that you will be touched and hear offensive language, and you agree not to retaliate. The waiver also mentioned that people with claustrophobia and asthma should not go inside.  We hesitated only a moment before signing. Again, we drew in close to hear the warning spiel, this time from the Grim Reaper himself. Only this time, he warned us that we would be verbally abused and touched. “What the hell is going on in there?” we thought. But we had no time to worry, because we were quickly ushered inside.

We were greeted by a shirtless guy in a gas mask who tells us to follow his directions if we want to survive. He then separated us and put us into tiny “lockers” and shut the door. This is obviously where the “claustrophobia” part comes in. This part does go on for a bit, so if you are claustrophobic, or even just nervous in the dark, your anxiety levels probably will go sky high. But it’s over soon enough, and we began to make our way through the maze.

The attraction takes you through various scenes of horror–suicides, murders, grizzly and bloody scenes. Beware of the dead, because they are likely to suddenly come back to life. There are also passages of complete darkness. Most disconcerting was the lack of music in this haunt–it was replaced by the sound of a busy signal from a telephone, sometimes interrupted with a classic telephone ringing. You may not think this sounds scary, but the sounds were jarring and unexpected. And if you think about it, what do you feel when you hear a telephone ring? Anxiety, because you’ve been conditioned to want someone to answer a ringing phone. It’s so subtle, but effective.

Again, the scares were nonstop in this attraction. People did grab us–our feet, arms, shoulders. In some scenes, the actors pushed us through doors or physically blocked us from moving forward. The “verbal abuse” occurred in only one scene and was not too shocking, but the scare was excellent. Finally, at the end of the maze, we met a woman who prepared us to face Satan himself. But she had a “shocking” surprise that had us screaming for mercy.

Haunt Design: 4.5 skulls

Scare Factor: 6 skulls


Summary

We were completely blown away by the Trilogy of Terror. Each attraction was better than the one before it. We recommend visiting the attractions in the order we did: Circus of Horrors, Castle Vampyre, and then Gates of Hell. Although the sets inside were detailed, they of course don’t reach the level of, say, Halloween Horror Nights. But theme park haunts surely have budgets many, many times greater than the Freakling Bros. Nevertheless, we were very impressed with the level of detail inside. We also think that the scares are more intense and better executed than any other haunt we’ve ever experienced. These attractions are long and truly terrifying. We can definitely see why some people left through the Chicken Exit.

If the lines are long, they have a Fast Pass for an additional $10 that gets you to the front of the line. And the best part is that the pass is a Freakling Bros. t-shirt, so for $10, you get to the front of the line and a shirt. This is one of the best values we’ve ever seen at a haunt. We definitely recommend purchasing it.

You may notice that the scare factors for these haunts have gone off our typical 1 to 5 skull rating scale. Freakling Bros. is the first haunt to earn a 666 skull rating from Scare Zone! We hope that you will plan to visit this amazing haunt. Freakling Bros. made our entire trip to Las Vegas worthwhile.

Overall Rating for Freakling Bros. Trilogy of Terror: 6(66) skulls

Friday Fright Links: October 21

Friday, October 21st, 2011

There are only 11 days left!

The economy might be frightful, but people are still spending $$ on haunts – USA Today

Check out the live stream from Sinister Pointe, tonight at 8 pm! – UStream

Some cool long-exposure shots taken at HHN Orlando – Inside the Magic

Special Halloween events presented by the Addams Family on Broadway – Broadway World.com

A haunted event in NYC for fans of steampunk – The Lo-Down

Celebrity sightings at Los Angeles Haunts – LA Times

Make a creative zombie costume – The AV Club

Review of Headless Horseman, NY – Onezumi.com

A list of the best horror movies of the past 10 years – AnnArbor.com

Profile of The Empty Grave in Anaheim – TPA Magazine