Posts Tagged ‘Northern California’

WINCHESTER MYSTERY HOUSE RESURRECTS ‘FRIGHT NIGHTS 2012′

Tuesday, August 28th, 2012

Our top rated maze in California for 2011 was at the Winchester Mystery House located in San Jose. Their haunted attraction ”captured the elusive magic of Halloween in a nearly perfect way”. We really loved this attraction. Each scene was completely detailed, perfectly lit, and told the story of the Winchester Mystery House while bringing in the true icons of Halloween, such as Jack-o-Lanterns, scarecrows, and ghosts. And make no mistake: this attraction was SCARY! There were a lot of unexpected and well-planned scares. Now, the award-winning Winchester Mystery House® attraction “Fright Nights” returns for a second year kicking off on Friday, September 28, 2012.

The world-famous mysterious, rambling and reportedly haunted home of Sarah Winchester has more thrills and exciting additions to last year’s award-winning Maze and Mansion tour. Throughout September and October the grounds of the Winchester Estate will be transformed into the world’s most terrifying Halloween experience. Filled with haunted walk-through attractions, roaming scare performers, and nightmare inducing tales, “Fright Nights” will once again be an event visitors won’t want to miss.

“We are excited to bring the Winchester Mystery House® ‘Fright Nights’ back to life for a second year,” said Brett Tomberlin, President of Imagination Design Works. “To give visitors even more, we are stepping up the 40-minute maze by adding over 100 spine-chilling characters and surprises around every corner. The Mansion ‘Flashlight Tour’ is also ramped up in a way that will shock and awe visitors.”

CURSE OF SARAH WINCHESTER: THE RESURRECTION Maze Length: 40 Minutes!!

Guests at Winchester Mystery House®“Fright Nights” will have the exclusive opportunity to experience the revamped “Curse of Sarah Winchester Maze” – an interactive, multi-sensory gateway between Heaven and Hell which will be opened exclusively for visitors of “Fright Nights.” Reports have said, that for a lifetime, Sarah Winchester built and rebuilt her house to avoid a treacherous curse and to escape the legacy of death. Those who perished by the Winchester rifle seek revenge and are ready to torment souls. Visitors find themselves trapped inside an estate that is empowered by the undead as they travel through the Corn Fields of Winchester Mystery House®, into the haunted ruins of the family Graveyard and ultimately, to a showdown with Sarah herself as she presides over one of her infamous séances.

 “WALK WITH THE SPIRITS” FLASHLIGHT TOUR Tour Length: 35 Minutes

Tour the mansion as you never have before – on your own. Since Sarah’s death, millions of people have visited her home and many have reported sighting ghosts. Do the phantoms Sarah communed with, or does perhaps Sarah herself, still lurk nightly in the maze-like corridors of the Winchester Mystery House®? You’ll tour the rambling, mysterious mansion with only the moonlight, a souvenir flashlight, and your imagination to provide illumination through the bewildering labyrinth of rooms and stairways.

SINISTER STATS

•  “Fright Nights” is a special ticketed event at the world famous Winchester Mystery House®. On select nights in September and October, the grounds of the Winchester Estate are transformed into Northern California’s most terrifying Halloween experience, filled with haunted walk-through attractions, intense scares, roaming scare performers, and nightmare inducing tales. Remember we do not build haunted houses…we are one!

•  The Curse of Sarah Winchester Maze is 40 minutes in length, making it one of the longest haunted attractions on the West Coast.

•  A total of 110 performers bring the Curse of Sarah Winchester Maze to life every night.

•  The bell tower which chimes during the pre-show of “Fright Nights” is the same Sarah Winchester used in her nightly séances.

•  The carriage in the pumpkin patch scene below Sarah Winchester’s bedroom is actually an authentic buggy which was owned by Winchester the rifle heiress.

•  The graveyard you enter in the maze is actually a real pet cemetery. Make sure you pay your respects to Baron and Spirit.

•  Five rooms you pass through in the Halloween Flashlight Tours are actually renowned for being haunted. Paranormal investigations were held in the Séance Room, Sarah’s Bedroom, Daisy Bedroom, Main Ballroom, and Basement by SyFy Channel’s Ghost Hunters and Travel Channel’s Most Haunted.

•  If visitors look hard enough they will see Sarah Winchester’s recurring theme of “13” which was tied to her infamous home and also themed into various elements of the haunt.

SPECIAL TICKET INFO:

Pre-sale tickets from Aug. 1 – Sept. 9: $35 or $50 VIP

Two-pack tickets available at any Northern CA Costco from Sept. 10 – Oct. 31: $54.99     

From Sept. 28 – Oct. 14: $40 or $55 VIP

From Oct. 15 – Nov. 3: $45 or $60 VIP

Tickets now available HERE

*VIP tickets include front of line access – Limited quantities available

*Regular and VIP tickets include access to the Curse of Sarah Winchester Maze and Walk with the Spirits Flashlight Tour

For more information please visit their website.

Haunt Jobs: Pirates of Emerson Haunted Theme Park

Tuesday, July 17th, 2012

Pirates of Emerson Haunted Theme Park has just announced their 2012 employment signup dates! Here’s the gory details:


We are VERY interested in having you join our team for this Halloween season. We’re looking for crew members 18 and older to help us scare the wits out of the general public. We’re filling roles from actors and build out crew to ticket booth workers. Our public season runs from September 28th – October 31st. Keep in mind this job isn’t for everyone. It’s not as easy as it sounds, but if you’re into scaring people in a fun environment, you can make it through.

2012′S FIRST DAY OF SIGNUPS:

We will be accepting crew applications for the Pirates of Emerson Haunted Theme Park Saturday, August 18th from 10:00am to 2:00pm
at our location in the Alameda County Fairgrounds (near Gate 8). If all positions are not filled on this day, we will have another signup day in September.

Enter at gate 12 and tell the guard you are there for Pirates. Turn right after entering. You MUST be at least 18 years old to participate.
Please bring a copy of your drivers license and your SSN. We are looking for cast members who can work AT LEAST 19 nights of our 22 night run. If you can’t work that many nights, consider coming in and doing the paperwork anyway to get on the standby list. We will be filling some individual nights from that list. Obligate for all 22 nights and you might stand a better chance of being selected. Remember, the more nights you work – the more money you make each night! For those selected to be in our crew, there will be a mandatory Monster Training class in September. As an Independent Contractor, your nightly wages will be determined by how many nights you work. The more nights you work, the more you make nightly!

ACTOR REQUIREMENTS:
No acting experience is necessary, but the job requires a desire to do their best. Non building jobs start September 28th and run through October 31st. Acting in a haunted house can be both fun and rewarding. The power you have over people looking to be frightened can be extremely exhilarating. We look for actors that can show up on time, work weekends, have transportation to and from work, and most importantly have some love of the genre. If you’ve always wanted to dress up in costume, be someone else, run around scaring the daylights out of people AND be rewarded for doing it, this is the job for you. Scare team leaders will provide training and we provide the costuming and makeup.

BUILD OUT CREW REQUIREMENTS:
We need people that can help us set up our attraction. This job starts August 1st and runs through October 1st. After the show is over, we also need people to help us tear down the attraction, typically from Nov 1st through Nov 24th. People interested in these positions must be able to work unloading, moving things, screwing walls together, painting, etc. We are also looking for people with electrical experience and carpentry background.

RETAIL GROUP:
These jobs involve the inside-the-compound sales of: glow sticks, videos, face painting, ticket sales, re-entry tickets, food and beverage, parking lot, etc. While these are not scare positions, you still must be in costume (we supply). Successful candidates should get along well with the public, be familiar with money handling and cash registers.

If you’re interested in any of the positions, please email the following information to us via our contact form:

Please include:
Your Name
Daytime Phone
Evening Phone
Email Address
How you found us:

PLEASE NOTE: Scare Zone is not affiliated with ‎Pirates of Emerson Haunted Theme Park and has no additional information on the hiring process. Please do not place any contact information in the comments section below. Contact ‎Pirates of Emerson Haunted Theme Park directly for more information.

SAVED: Halloween Haunt at California’s Great America

Tuesday, December 6th, 2011

In a sudden turn of events, Cedar Fair has announced that they are no longer going to sell their California’s Great America park. This means that we can now expect their Halloween Haunt to return in 2012!

This is good news for the relatively young haunt which launched in 2008 after Cedar Fair took ownership of the park. After 4 seasons of frights, they now bill themselves as “Northern California’s Biggest and Best In-Your-Face Halloween Experience” with more than 500 ghastly creatures, six spine-tingling haunted mazes, four themed scare zones, one themed attraction, and live stage shows.

We were able to visit their haunt this year and believe that it has the potential to become an even larger haunt akin to it’s sibling park  Knott’s Scary Farm. We were particularly impressed with their CarnEvil 3D and Club Blood mazes which we believe were actually better versions than the ones found at Knott’s. Now we hope that their haunt design team has dusted off their plans and gets to work soon on planning next year’s offerings.

Haunt Review: Halloween Haunt at California’s Great America 2011

Friday, October 7th, 2011

The Scare Zone crew took a trip to Northern California and checked out the Halloween Haunt at California’s Great America (CGA). Given that this was the third haunt we went to in one evening, we ended up arriving in the later part of the night. So, we did get to get see everything but missed all the shows (which we’re never big on any way). We did catch a glimpse and listen to the talented Blood Drums as we left the park at the end of the night.

This was our first visit to their haunt, and we were very curious about it given that it’s a spin-off of Knott’s Scary Farm. The fun part for us was looking for the similarities and being able to compare the two haunts as they have quite a few mazes that are similar to current and past ones at Knott’s. We’re also glad we went because Cedar Fair has recently sold the park to private investors. So, unless they decide to continue, this could possibly be the last year that CGA offers a haunt. We hope they do continue as the new ownership will also give them the opportunity to offer even more with this emerging and high-potential haunt.

We liked CGA’s haunt and thought it was a substantial them park haunt offering.  It is obvious that this is a young haunt, which has both its pros and cons. For the positive, the monsters in the scare zones and mazes had some of the highest energy levels that we’ve seen at a haunt. They really cared if they scared. The mazes also seemed fairly long, which is also a good thing.  In addition, the staff let only small groups enter the mazes at a time, allowing more opportunities for individuals to get scared. The downside was that the set designs of the mazes weren’t very elaborate and, minus a few new designs, they looked more like mazes that we went to in the late 90′s or early 2000′s. The wait times were also longer, but we guess that’s the tradeoff for being able to go into the mazes in small groups.

RATINGS GUIDE:

One our ‘Terror-spondents” wore a heart rate monitor to measure how scary the mazes really were by seeing how much their pulse increased. We’ll include these new pulse ratings along with our traditional 1-5 skull rating system. We do our best not to spoil the mazes for those who’ve yet to experience them, so we won’t provide scare-by-scare reviews, but we will share highlights and our overall opinions on the effectiveness of the mazes.

MAZES

Cornstalkers Scarecrows ready for the new harvest of flesh.

This had to be one of the longest mazes at CGA and is about double the length of the Knott’s version.  This is an outdoor maze, and it has some very tight walkways along with areas where you can pick a path around different obstacles. If you don’t (or do) choose wisely, you could end up in the direct path of one of the monsters.  In one section, we tried to be slick by zig-zagging through the haystack,s only to be apprehended by a monster who was sneakily waiting in between the two paths.

Compared to Knott’s, this version also features a larger variety of  monsters such as pitchfork-wielding farmers and maniacal moonshiners. However, Knott’s has more mini-houses to pass through and higher-end special effects. Like Knott’s, CGA’s Cornstalkers relies heavily on the monster-around-the corner scares, but with its length and many dark areas, it was slightly more suspenseful, with the monsters blending well into the cornstalks and haystacks.

Ratings:

  • Haunt Design: 2 Skulls
  • Scare Factor: 3 Skulls
  • Pulse Rating: +24

Club BloodThe infamous vampire night club ”takes another bite” out of your nightlife!

We were not fans of Club Blood when it was at Knott’s, as we didn’t find vampires dancing to techno music to be very frightening (well, maybe the techno music was). This incarnation of Club Blood was surprisingly good, and we experienced some of our biggest scares of the night inside this maze.

The sets were slightly more elaborate than the other ones at CGA. We liked how the story started with a journey through the vampires’ lair, saving the actual club scene for the maze’s finale. We also liked the use of doors and curtains to divide the scenes, which was a common feature of many of the CGA mazes. Having to push doors and curtains open added the scare factor and anxiety of not knowing what’s coming next. There also was a disorienting room that used fog and bright lights to hide what was waiting inside. Some of the other highlights included a nice opening scare, before we even got inside the maze, and without giving it away, an intense final scare that really took us off guard. It was far from the usual “boo” scare!

Ratings:

  • Haunt Design: 3.5 Skulls
  • Scare Factor: 4 Skulls
  • Pulse Rating: +37


Slaughterhouse Annihilation (*New for 2011)
A one of a kind factory tour to see how your favorite meats make it on to the table.

While this is a longer version compared to Knott’s, the sets aren’t nearly was interesting or elaborate as those found at Knott’s. We also thought that this maze felt somewhat generic, with each scene looking similar to the other, a few monsters wearing Leatherface masks, and the very predictable monster-around-the corner scares. This felt like the typical cannibal-chainsaw-slaughterhouse haunt you’d find anywhere.

We heard that the finale of this maze was supposed to have a big surprise, but it didn’t seem to work when we went through. We tried to wait for it, but nothing happened. This maze could be improved if they made it darker, like the Knott’s version, and utilized some the unique scare tactics we saw in CarnEvil and Club Blood. We also suggest they take a close look at the staging of their sets and props as we got banged up a few times by the protruding edges. It would be really scary if someone got startled and fell against some of the sharp edges we saw on the table tops and butchers’ counters.

Ratings:

  • Haunt Design: 1.5 Skulls
  • Scare Factor: 1.5 Skulls
  • Pulse Rating: +18

 

Toy Factory -Buyers beware as your favorite toys have now been turned against you)

This is different from The Doll Factory at Knott’s, where not only the dolls, but all of our favorite childhood toys and games, have turned mean and deadly. This maze had a slightly humorous tone with bloody versions of OperationMonopoly, and Hungry Hungry Hippo.

The number of actual surprise scares were minimal in this factory but the monsters in this maze really did a good job acting like the toys they represented with dramatic mechanical movements. We do have to say that the GI Joe and Raggedy Anne monsters stood out for their aggressive terrorizing, which made Chucky look like . . . Child’s Play. The sets were just average in quality with a few elaborate props, but the winding layout made it fun to go through.

Ratings:

  • Haunt Design: 3 Skulls
  • Scare Factor: 2.5 Skulls
  • Pulse Rating: +28

 

Werewolf Canyon - A pack of blood-thirsty werewolves are out for revenge for those who invade their domain.

This maze is located in the queue for the Rip Roaring Rapids ride, which provides the ideal setting for this theme with its thick folliage, tall trees, rock walls, and dirt walkways. The maze begins by going through a cabin that has obviously been ransacked by the wolves. These sets were highly detailed, and they have a look similar to Universal’s Friday the 13th mazes.

As we walked through the mostly outdoor maze, we were expecting to encounter some big scares and nasty werewolves, but that rarely happened. The scariness of the maze ended up being more from our own anticipation than any actual scares (we’re not sure what it is about banjo music, but it does add to the suspense). Most of the maze felt empty, and there seemed to be less than 10 werewolves in the entire “canyon.” We also could see them hiding along the pathway as the outside lights illuminated their shadows standing behind the temporary bushes.

After waiting for over 30 minutes for this maze, we were disappointed! Being the longest wait of the night, the end result was less than satisfying. They shouldn’t have been keeping the distance between groups so big as it made the wait even more frustrating to endure, and it seemed the monsters’ timing was off, with instances of us taking them by surprise.

Ratings:

  • Haunt Design: 2.5 Skulls
  • Scare Factor: 1.5 Skulls
  • Pulse Rating: +13

 

CarnEvil 3D - Step back up as the killer clowns, freaks, and demented animals have returned to town.

This maze was staged indoors, which provides a greater ability for elaborate layout, set, and lighting designs, especially for 3D effects. The line for CarnEvil is fun, with a deranged ape-man roaming around and the CarnEvil rap song (where can we get it?). The employees had the timing between groups at the right length as we didn’t have to wait long but we never encountered other “victims” inside the maze. Similar to Club Blood, the use of curtains and doors added to the suspense; no one wants to be the first to find out what’s hididng behind these things.

What we really liked was the creative use of all the possible scary elements of a carnival theme. Going beyond clowns, the addition of animals and other sideshow freaks increased the variety of scares and made the maze much more fun and interesting than Uncle’s Bobo’s Big Top of the Bizarre at Knott’s.  We also liked the unique scares they had, such as the cotton candy cart, cobra lair, and the animal cages.

From our experience, this maze was the highlight of the night. Everything was effectively executed, and they made clowns scary again. After going through this maze, we could only hope that Knott’s takes a few cues (if they insist on keeping the clown theme) and get their clown maze up to par with this twisted circus of freaks.

Ratings:

  • Haunt Design: 4.5 Skulls
  • Scare Factor: 4.5 Skulls
  • Pulse Rating: +43


Black Widow’s CavernDare to enter the old, abandoned loggers run, now overrun by deadly spiders.

This is a haunt layover on the park’s log ride. We were uncertain if it was even worth going on because unlike Knott’s, this ride doesn’t have a mountain or much cover around the flume to hide any monsters. However, we’re glad we did go on it, as they did an impressive job with the limited setting they had.

The line for this ride could provide some good opportunities for scares, but it was only covered in cobwebs and featured a few large inflatable and animatronic spiders.  The first half of the ride takes place close to ground level, so they added some additional cover to the existing mill tunnels and filled them up with monsters. With the limited space, they still had more monsters per square foot than any other haunt we’ve been in. One of our issues with Knott’s is how they don’t have nearly enough monsters inside their log ride haunt. While most of the scares in Black Widow’s Cavern are redundant “pop-up” scares, they’re effective as some of the monsters work to distract riders so others can pop out of unexpected places, and they keep coming nonstop. They also use some “loud” props to accent their scares.

After the ride ascends to the top of the flume, there are no more haunt elements, but the finale drop on this ride is intense as it’s steep and features a bump that gives the log some great speed and air time. Fortunately, riders don’t get soaked, so it’s still tolerable to ride on cool nights.

Ratings:

  • Haunt Design: 2 Skulls
  • Scare Factor: 3 Skulls
  • Pulse Rating: +28

SCARE ZONES

Dead Man’s Cove: This was the foggiest of the scare zones and the monsters did a great job at interacting with the guests, but they weren’t very scary.  2 Skulls

The Gauntlet: The monsters in this zone had some every elaborate makeup and costumes and were stalking guests in full force.  3 Skulls

Underworld Alley: This was a very fun scare zone featuring a long covered fog tunnel. There were many screams coming from victims walking through this zone, including our own. 3 Skulls

Scare Zone’s  Overall Rating for Halloween Haunt at California’s Great America: 3 Skulls

2010 Haunt Profile: California’s Great America Halloween Haunt

Thursday, September 30th, 2010

Tonight we continue our special Scare Zone report “Cedar Scares,” with a look at California’s Great America’s Halloween Haunt located in Santa Clara, California.

 

Since joining the Cedar Fair family in 2007, California’s Great America began it’s haunt transform in 2008, making this their 3rd year of fears. They are now billing themselves as ”Northern California’s Biggest and Best In-your-face Halloween Experience” and promises to “desecrate California’s Great America with more blood, terror and gore than ever before!”  This blood curdling Halloween Haunt features more than 500 ghastly creatures, six spine-tingling haunted mazes, four themed scare zones, one themed attraction,  and live stage shows.

This year’s 6 mazes includes the 3 of Cedar Fair’s favorite haunt themes;  Cornstalkers, Club Blood (why does every Cedar Scare park have to have this lame maze?), and Slaughterhouse.

There are also 3 mazes, unique to this park, that haunt stalkers can find this year.

Toy Factory: Once a place where dreams were made, this toy factory is now a place where nightmares come true!  The maniacal factory workers are manufacturing a variety of disturbing new toys and novelty items for their demented amusement, using any part available, including human parts.  Buyers beware as your favorite toys have now been turned against you, or you’ve been turned into one of them. This maze sounds slightly familiar to Knott’s Doll Factory or the Dfex maze at Scarowinds.

 

Werewolf Canyon: Be careful as you venture deep into the murky woods through a hunter’s trail where the hunters have become the hunted and a pack of blood-thirsty werewolves havetaken revenge on those who dare invade their domain. With only the full moon’s light to help you navigate through…can you make it out alive? This sounds like it can be a very good maze as the werewolf theme isn’t used frequently at haunts, but it has offered some great chills in years past at Knott’s with haunts like Red Moon Massacre.

Carnevil: Hurry! Hurry! Step right up and don’t be shy! The most gruesome carnival is back in town. Get ready to face your worst childhood fears as demonic clowns and other freaks of nature terrify guests at every corner where they have turned the tables to make you the attraction! The good ole’ clown concept…. nuff said.

In addition to the mazes, Great America takes another lead from Knott’s by converting their log ride into a haunted attraction. This year they are borrowing the Black Widow’s Cavern theme. The ride is described as: “Dare to enter the old, abandoned loggers run, now overrun by deadly spiders.  Get caught in the web of the horrific arachnids as you travel the trough of terror on the old logger’s path of doom.” The one problem with this ride is that unlike Knott’s Timber Mountain log ride, there is no mountain therefore, very few areas for them to stage any real scares.

This haunt also ups the scares with an impressive 4 Scare Zones, with 2 of them being fairly orginal themes to this park. The line up includes:

The Gauntlet:  Deep within the fog, these tortured, scarred souls are out in full force and ready to unleash their fury on anyone who dares to run The Gauntlet!

Dead Man’s Cove: Ahoy mateys! The captain and his cold-blooded crew are in search of their missing treasure, only this treasure isn’t your ordinary booty, it’s your soul!

Underworld Alley:As night falls upon this forsaken graveyard, the deceased awaken from their graves looking to wreak havoc on those brave enough to enter their terror-tory.

Witch Doctor’s Trail: Watch your back! These crazed zombies are under the witch doctor’s spell and out to bring back as many souls as possible to their master.

Overall, this haunt sounds like it’s going to be a great time for Haunt Stalkers in CA’s Bay Area, and we look forward to hearing the reports and reviews from those who visit this year.