Posts Tagged ‘Trip Report’

Trip Report: HAuNTCon 2013 (Dallas, TX)

Friday, May 17th, 2013

hauntcon 2013

Scare Zone made the trek out to Texas in April to experience HAuNTCon, one of the larger yearly haunt conventions. We had a great time attending seminars, meeting professional and home haunters, and touring the tradeshow floor to see the latest and craziest offerings in the haunt industry. We did find the tradeshow floor be to rather small and sparse of vendors but the focus of the convention was the education sessions, most of which were free. So we still found the show passes to be a good value. More-so than the National Haunter’s Convention which we attended in 2011.

Of course, the top attraction for us was being able to tour the local haunted attractions. Each year, the convention travels to a new city, and one of the main reasons for this is to be able to take attendees to different haunts each year on its haunt tours. The Dallas/Fort Worth area has one of the largest concentrations of haunts, but we were still impressed to find out that the pre-show and weekend haunt tours would include approximately 16 different haunted attractions.

We will be providing separate, full reviews of the haunted attractions we visited that were also in full operational mode and open to the public during our visit. But our tours also included a private, behind-the-scenes look at many other haunted attractions, so we’ll be providing our thoughts on those in this post. We did miss one haunt on the tour–Zombie Manor. We have heard that this is a really great and well-themed attraction, and we’re sorry we missed it and won’t be able to provide our review.

Overall, we experienced some great attractions, some so-so attractions, and some kind of terrible ones. Our top 6 favorites are the following:

  1. 13th Street Morgue (located at Reindeer Manor) [will receive a full review in a separate post]
  2. Parker House
  3. Moxley Manor
  4. Hangman’s House of Horrors [will receive a full review in a separate post]  
  5. The Dungeon of Doom
  6. The Haunt House

Now here’s a look inside the haunts we toured during HAuNTCon 2013, from day 1 through day 2.

The Haunt House (Caddo Mills, TX)

Haunt House was voted as one of the best haunts in the country by HauntWorld in 2012. The haunt features an impressive facade that sets the stage for the detailed sets and intense scares inside. The attraction is very long, with winding paths that go up and down hill. The walls often close in on you, and the low ceilings promote a feeling of claustrophobia.  We really liked the great detail work they did on many of the sets, especially the interior rooms such as the library and the stairwell. Some of the “outdoor” scenes were more generic, but we saw many places for good scares. Overall, the theme didn’t come through to clearly to us, as their website provides a back story about a carnival dark ride gone awry. We didn’t see too much evidence of this theme. The owner of Haunt House is a long-time haunted attraction veteran, and he was on-hand to teach a few seminars at the convention. He has a lot of passion for his attraction and the industry, and this is one of the reasons why Haunt House will continue to be one of the best attractions in Texas.

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Fatal End, featuring “Dollz” (Downtown Dallas, TX)

This attraction changes its theme every 2 years. Currently, it’s themed to, as its name suggests, “dolls.” Specifically, “an old doll store and factory in an old abandoned warehouse in Downtown Dallas” in the early 1900s. The back story describes the dollmaker running out of doll parts and resorting to digging up bodies from the local cemetery. For the most part, this attraction sticks to its theme well. There are dolls and doll parts all over the maze, although more heavily used in some scenes than others. Sometimes the placement of the doll parts seemed a little haphazard. Our trip through the Dollz attraction was in show mode, but without actors. But we easily imagined actors in those creepy doll-face masks terrorizing guests. The flow of the maze was interrupted by some scenes that didn’t fit in very well, including an elaborate laboratory scene and a blacklight toxic waste scene with gas masks. In addition, the extremely loud industrial music piped throughout the maze definitely did not fit with the 1900′s time period at all (see our “Six Ways to Ruin a Haunt” article for our opinion about this). The maze was long and had some interesting scenes, but we’d like to see them work on the atmosphere and tighten up the theming.

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fatal end 2-1

Slaughterhouse (Dallas, TX)

The slaughterhouse theme is very popular in haunted attractions, and it’s probably one of the easiest themes to pull off. Just hang a bunch of body parts/animal carcasses around, spread blood all over the place, and voila!–you’ve got a slaughterhouse haunt. So we were extremely disappointed to find that this Slaughterhouse attraction had almost no slaughter at all. We saw clowns, a child’s room, a grim reaper, werewolves, Michael Myers, Jason Voorhees, and even Frankenstein. Really? Frankenstein in a slaughterhouse haunt??  Even more mystifying was the fact that we saw price tags remaining on some of the props (and yes, this was a lights-out tour in show mode with actors).  This kind of laziness makes us mad, honestly. The haunt also relied on a lot of loud noises, strobes, and firecracker poppers. We don’t recommend a visit to this attraction unless you get a very good discount coupon. As a “slaughterhouse” haunt, this attraction left us asking, “Where’s the beef?”

slaughterhouse exterior-1

Moxley Manor (Bedford, TX)

Moxley Manor is located in a small strip mall, and it’s glass storefront location isn’t as impressive as some of the facades of other attractions we visited. However, this smaller haunt packs a large punch. We were surprised by how long this haunt was once we were inside. The “manor” theming was  well done and consistent. There was  a good use fog, very dark areas, and disorienting lights to help increase the scares. It also had a high element of suspense where you’d see a ghoul in the distance who suddenly disappears behind the walls or into the fog only to reappear right in front or behind you. The actors were top-notch and got some scares from the veteran haunt crowd touring the maze that night. There were also actual maze elements, including a scene in which you have to find your way through a maze of white sheets. We think that this is one of the most frequently open haunts in Texas, as they’re always open for special events and holidays such as Super Bowl weekend, Valentine’s Day, ‘Scream Break’, Friday the 13th, and so forth. We thought it was fun and highly recommend checking it out whenever you can.

Parker House (Denton, TX)

This was one of the best attractions we experienced while in Texas. The theming, detailed sets, and actors were were top notch, and most importantly, the scares were excellent. The exterior facade sets the stage for the demented horrors inside the “Parker Funeral Home.” The first scene is a church-like interior, in which the deranged minister taunts the audience and also perfectly explains the important back story and also the rules of the attraction.  From the moment we entered the maze (through a very unexpected doorway), we were greeted with amazing sets and and innovative scares. There is also a large outdoor portion of the attraction, composed of a long trail through brush, trees, and eventually a graveyard. This outdoor section is littered with zombies and cannibal types, and a couple of nice sisters even invited us to “dinner.”  We were particularly impressed with the actors at this attraction. There were many who went way beyond the typical “boo” scare and took on a very interactive role with guests, remaining in character even as jaded haunters heckled them. They also did a great job pacing the groups through the maze, holding groups back if they got too close to the next group in front of them.

We also got a sneak peek of an all-new attraction currently being built for 2013, which looks like it will be pretty massive. Parker House should definitely be on your must-see list for 2013.

Milton’s Manor (Aledo, TX)

When we stepped into Milton’s Manor, we had an extreme case of Deja Vu—had we been here before? It turns out we had. This is the very same attraction that was featured at the Los Angeles County Fair from 2003 through 2006, then called “Scare at the Fair.” This attraction was developed by Shipwreck Productions, the team behind Queen Mary’s Shipwreck Halloween event (replaced by the current and superior “Dark Harbor“). Now retired, “Scare at the Fair” lives on in its new life as “Milton’s Manor,” located in an abandoned gas station. This 3D attraction has some well-done paintings and effects. There are plenty of hiding places for actors, and the 3D glasses further obscure guests’ vision. Although this sort of attraction is dated to us, it seemed to be a bit of a novelty to some of the locals on the tour. Perhaps this type of 3D maze hasn’t been as overused as in California. Regardless, it is a good 3D maze and worth checking out if you’re in the area.

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Creekside Manor (Midlothian, TX)

This is a brand-new haunt for 2013. We were lucky to get a preview of what’s in store for Texas locals this Halloween season. The owners have been hard at work building their new haunt from the ground up. This haunt has a great facade set amid tall trees. The interior is a typical haunted manor type of theme, and the sets are well done and very detailed. It was very obvious that they were inspired by Disney’s Haunted Mansion and Phantom Manor attractions. Even the opening spiel takes its cues directly from the former’s storyline. The hallways are extremely narrow, so if you have any type of claustrophobia, you might be a bit uncomfortable. We saw a lot of expensive (but impressive) animatronics used throughout the attraction. There were scenes with organ-playing skeletons, possessed children, and man-eating plants. Even without the scareactors inside this place , it was somewhat creepy to walk through, and we can only imagine how scary it will be when fully loaded with wall-to-wall creeps. At the finale of the haunt, guests venture into a short outdoor portion that we expect is pretty spooky at night.

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Tayman Graveyard (Midlothian, TX)

This haunt features three attractions: Tayman Funeral Home, Tayman Mines, and Fappy the Clown’s Theatre of Wonders.

Tayman Funeral Home is the best of the three and is the “main attraction.” This maze begins with an “insult” actor, there to tell you the rules and make jokes at guests’ expense. We suppose this is for comic relief, but the jokes felt pretty flat and lame. We’d prefer something to set the mood of the haunt instead. He also warned us that we’d have to crawl. The maze itself was well themed to an old haunted house, and yes, we did have to crawl through one section (which went on a bit too long). There were some interesting scenes and set design thoughout the house. After you make your way through the house, there’s a brief trail called Gravediggers Hollow that goes through the backwoods, where you’ll encounter some rogue zombies who didn’t make the proper final arrangements to get inside the Funeral Home. We could imagine it being rather freaky out there at nighttime.

Tayman Mines is a dusty and dry trek through wooden walls with minimal props. We went through during the day, so we can’t say how scary it might be at night (the owner’s dogs did provide a unstaged scare from behind a fence). There wasn’t much to look at during the day, so any scares will probably depend on a strong actor component and the darkness of the evening.

Fappy the Clown’s Theatre of Wonders is your standard 3D clown maze, with scenes we’ve seen many times before, such as black walls with neon handprints. We also passed through a perplexing vampire scene, which didn’t make much sense to us amid the carnival atmosphere.

If you’re going to make the trek out to this haunt, we suppose it’s worth seeing all of the attractions; however, the Funeral Home feels like the only major maze, with the others seeming more like “add-ons.” During haunt season they do offer a haunted hayride, which we imagine could be very good through the the back woods locations.

Tayman 1-1

 

Reindeer Manor (Red Oak, TX)

Reindeer Manor is “a real” Haunted House located on the outskirts of Dallas with a truly haunted past, and it’s been open to the public for more than 40 seasons. They were one of the first and are one of the oldest haunted attractions in the state of Texas, if not the world. This attraction is set up as a theatrical haunt, where you go from room to room to see ghostly and grizzly stories unfold. The haunt team here is very dedicated, composed mainly of boy scout volunteers. The theming of the rooms is extremely elaborate, making us wish that we could have had the full haunt experience versus the behind-the-scenes (lights-on) walk-through tour. Some of their stand-out scenes included a collapsing ceiling, the fiery pond, a room that rocks back and forth, and a giant, lightning-generating Tesla coil. Coupled with The Dungeon of Doom and 13th Street Morgue attractions, Red Oak is one the scariest parts of Texas you can visit during the haunt season.

reindeer-1

Queen Mary’s Dark Harbor: An Impressive Resurrection

Saturday, October 2nd, 2010

We first visited Queen Mary’s haunt offering (then called “Shipwreck”) back in 2000. Back then, we were impressed with the length of the mazes and the unique opportunities for scares, although the themes were all over the place (from yetis to mummies to vampires and ghouls). Being the crazed haunt fans we are, we went back every year, but each year we were a bit more disappointed than the last. And in 2008, after being harassed by security and after growing tired of the lazy monsters in Wal-Mart–quality rubber masks, we stopped going.

But this summer, we heard that Queen Mary was retooling their event. It got a new name: Dark Harbor, which had an impressive ring to it. It would have 5 new mazes, plus an entire back story to go along with it. Were we gonna go? Of course!

View from the Ship


We attended on opening night, and we can easily say: this is no “Shipwreck.” There are no lazy monsters here. There are fewer rubber masks, and the ones that are used actually fit within the context of the maze. The mazes themselves have coherent themes, and they all tie together. I think this might be a first for any Southern California haunt, and that detail—tying the entire event together under the theme of a ship docked in the “harbor of the damned”—has brought with it a sense of place unlike any other haunt in the area, and perhaps anywhere.

Dark Harbor seeks to immerse you in the experience as soon as you walk in the gates. You literally enter the park by walking into a almost maze: a long tunnel of metal shipping containers filled with fog and eerie lighting. Monsters lurk in the corners, and it’s truly scary. Flames shoot out high above you, lighting everything up momentarily, like some kind of lightning from hell. (In fact, it’s called Hell’s Bell Tower.) And yeah, Universal is using gas flame effects as well, but Queen Mary’s is better. And within the industrial, harbor theme and with actual oil refineries just up the road, the effect is a perfect fit.

Under the Bell Tower

The five mazes include three on the ship and two on land. Here is our maze-by-maze review:

1. Village of the Damned (in the village): This maze takes you through several creepy interior sets, with some great suspense setups. We had some good scares in the first half of the maze. Unfortunately, the second half kind of fizzles out, taking you through a sort of jungle landscape that was devoid of the theming detail in the first half and also lacking monsters. This maze was really long; perhaps they should have shortened it and crammed more detail into less square footage. Still, some spooky props and sets impressed us.

Our rating: 2.5 skulls*

Detailed set in Village of the Damned

2. The Cage (in the dome): We fell IN LOVE with this maze. It’s got a very industrial feel, with lots of metal and mirrors and fences and hanging heads and jarring noises. Despite that poor description, the effects are great. In particular, the lighting in this maze is amazing. Every light setup enhances the scares in some way. The monsters in this maze have generic masks, but it actually works in here to increase the creepiness factor. We actually got lost in this maze. We’re not kidding–we were lost for about 3 minutes. We don’t want to give too much away about this one, and it’s hard to describe anyway. OUR TIP: Get there early and go straight to The Cage. It’s much better if the maze is empty.

Our rating: 4.5 skulls*

Creepy Floating Heads in The Cage


3. Containment (on the ship): The theme of this maze seems to be some kind of virus going around the ship, infecting seamen and passengers alike. There was some really “spirited” acting in this one, and some interesting makeup. We didn’t find it too scary, though.

Our rating: 3 skulls*

4. Hellfire (on the ship): The ship is on fire, the passengers are are crispy, and they’re begging for your help. Very similar to Containment in a lot of ways. There were some impressive lighting effects in this one, too (seriously, who’s in charge of the lighting at Dark Harbor? Please give them a raise). Some good scares and more actors giving it their all. Interesting, while we were waiting in line for this one, the ship’s fire alarm actually went off. Was that extreme theming, or just a coincidence? Hmm….

Our rating: 3 skulls*

5. Submerged (on the ship): First the ship was on fire, and now it’s sinking! Water pours in as you walk through this maze. Victims are drowning and trying to claw their way out of the ship. A few well-placed animatronics scared us silly. A tricycle wheels into view out of nowhere (definitely one of the most eerie things I’ve ever seen in a haunt). This maze takes you through the pool room (allegedly haunted IRL), which even more fun lighting effects in the pool itself. We found ourselves screaming like crazy in this maze. Maybe we just hit the scares at the right time, but we loved it.

Our rating: 4 skulls*

Submerged


In addition to the mazes and the elaborate entrance, there’s also The Barricades, which is a scare zone like no other. Most scare zones in theme parks are based around a preestablished path: you pass through them on your way to or from mazes. The Barricades, on the other hand, is a detour in itself. The entrance is built of slatted wood, which against the fog and some well-placed lighting just screams Halloween. And when you enter, you’re immediately surrounded by steampunk-style zombie/ghouls who do a pretty good job scaring you. And unlike scare zones where you walk in one direction, The Barricades is set up as an entire scare area, with intermittent walls of pallet wood preventing you from easily finding your way out. It’s almost like a mini-maze, and the entire thing is lit by the same shooting flames that greet you as you enter. We spent a lot of time in The Barricades, just hanging out and enjoying the atmosphere and watching others get scared.

Terror Awaits in The Barricades

Love Those Slats

Finally, we should also mention the well-planned “Mariner’s Bar” outdoor booze area, with several stands serving all kinds of drinks (we recommend the spiced rum runner). The centerpiece is a gruesome ocean shrine (yes, even the bar is well themed!). There’s a stage for local bands to play, and there are several comfortable lounge areas to sit in, with the type of seating and tables you’d expect to find in a club rather than a haunt. The overall feel is pretty sophisticated—a long way from the cheesy DJ parties that used to happen on the ship.

Great Atmos-Fear at The Mariner's Bar


Overall, Queen Mary’s Dark Harbor seriously impressed us this year. In fact, we were pretty shocked at the complete turn-around Queen Mary has made. Paul Haught, Director of Events at the Queen Mary, indicated that they have a 3-year plan to expand and improve on the haunt. We can’t wait to see what they come up with next year. Honestly, it will be hard to top what we saw this past Friday. We highly recommend you check it out.

Overall Dark Harbor 2010 rating: 4 skulls*

Dark Harbor is open October 1, 2, 3, 8, 9, 10, 15, 16, 17, 21, 22, 23, 24, 27, 28, 29, 30, and 31 from 7:00 p.m. until midnight. As always, we recommend going earlier in the month (opening night had very light crowds, but we know it will get busier the closer it gets to Halloween). Tickets are $35 ($55 for the Fast Fright Pass).

*Skulls rate on a scale of 1 to 5. (Note that only one haunt has ever achieved a perfect score of 5: The Haunted Vineyard.)

Trip Report: Knott’s Scary Farm Halloween Haunt (Part 2)

Tuesday, September 28th, 2010

Tonight we complete our trip report from Knott’s Scary Farm Halloween Haunt 2010 part 1.

Returning Mazes

3D Mazes

Dia De Los Muertos: The screams of La Llorona echo around you and the creatures of the night crawl from their crypts. This maze is known more for its design and effects as opposed to scares. This is a very visually stimulating maze, with a lot of black light and bright colors. The 3D isn’t fully effective, so it doesn’t quite make or break this maze.  The monsters tried their best to scare us, but again, they’re using the usual ”around the corner” tactics. I think we can tolerate this maze for only one more season, with a few changes. 2.5 Skulls*

Uncle Bobo’s Big Top of the Bizarre in 3D: It’s the greatest slaughter on earth with clown carnage galore! This maze is supposed to be full of “humorous horrors,” but its theme has run its course, and the humor and horror are slim to none. The clowns seem to get lazier year after year and also look tired of it all. Knott’s should retire the clowns, as even with different names (Carnival of Carnivorous Clowns, Killer Clown Kollege), the clown maze has more or less been the same for over the past 10 years. 1.5 Skulls*

 

The Rest

The Labyrinth: A journey through a forgotten forest and into the dark catacombs that lie beneath a ruined castle. This maze originated as Beowulf Labyrinth Into Darkness in 2007 and served as a movie promo. The following year they dropped the Beowulf name, and three years later we are still wandering through this maze wondering what the storyline is. The first half of this maze is outdoors and is very close to the Montezuma’s Revenge roller coaster, so this section of the maze is compromised by the noise and track lights. The indoor section gets better and offers some fun scares, yet this maze has only about 4 different types of costumes that all the monsters wear, so there isn’t much variety in their looks scene after scene. The monsters also seem to be more focused on being sexy or mysterious as opposed to scary. Again, the old tactic of having monsters stand in a room full of mannequins is used in this maze, and if you just look down at their feet you can tell whether it’s a real person or not. The rock monster at the end is still a very cool prop and does a good job at distracting us before a final scare pops out!   2.5 Skulls*

Black Widow’s Cavern: An abandoned mine overrun by a horrific pack of deadly arachnids. The classic Calico mine train used to be one of the most nerve-wracking rides at haunt, with the inward-facing seats forcing guests to sit with their backs to the wall. However, with the spider theme that started back in 2001 with the Curse of the Spider maze, it’s time to douse this haunted attraction with some bug spray. Even the animatronic spiders looked tired of it! How about using  The Descent as a theme for this ride; now that would be something scary. 2.5 Skulls*

Cornstalkers: Plunge into rows and rows of rotting corn and try to evade the blood thirsty monstrosities seeking to impale you on their razor sharp scythes. This is the most improved maze of the year. When it premiered 2 years ago, it was one of the scariest and most interesting maze concepts. In its 2009 sophomore year, the maze fell way short of its prior glory and was somewhat of a let down. However, they have tweaked some of the issues and made a darker maze with narrow walkways, providing a suspenseful and fun journey through the cornfield. The scarecrow masks and costuming could be more elaborate, as they simply use the Batman Scarecrow villan masks. We also couldn’t find any reference to the Wizard of Oz like they had opening year, but they still use it in the map’s maze description. 3.5 Skulls*

Cornstalkers

Terror of London: Step back in time and into the fog-filled streets of London where a host of infamous characters are on the prowl terrorizing city dwellers. This maze has the best sets and a couple of unique scares. The monsters also do a good acting job, with some convincing British accents. It’s a little disturbing to see some of Jack the Ripper’s infamous rape and murder scenes now being used for our modern day entertainment; nonetheless, they offer some of the maze’s scariest moments. This maze also has one of the most bizarre finales with Dr. Frankenstein’s laboratory–we thought he was German(?).  3.5 Skulls*

Slaughterhouse: Farmer Willy will think you are prime beef as he sets out to auction you off to the highest bidder, tenderize you with his chainsaw, and grind you into a tasty meat treat. This maze has has some of the most aggressive monsters and features some very gory set pieces. One of the highlights was the nod to 80′s classic Hotel Hell with the human garden. The scare factor seems to have increased in this year’s incarnation, but the quality of the props is on the lower end of the scale compared with the other mazes. 2.5 Skulls*

The Doll Factory: A twisted museum of death and disfigurement as you are pursued by the Marionette Murderer, a psychotic killer who turns his beautiful victims into life-size porcelain dolls. The concept of this maze is unique and could be interesting, but aside from a few elaborate scenes, most of the maze is just a walk through a dark hallways. This is another long maze where the scares are infrequent.  *2 Skulls

Doll Factory

 

R.I.P., Please

Asylum: Lockdown & Club Blood: These remaining 2 mazes need to be dead and buried. They are barely worth the extra energy and time they require to walk to the backside of the park they’re located in. These mazes suffer from generic themes and low-grade sets.

When the original Asylum premired back in 2003, it was the scariest maze of the year; however, 7 years later, a revised storyline, and the new location have all but ruined the one-time classic. This was also the maze where we saw one monster accidentally scare another (WTF?). This was hilarious to see but a bad show for the monsters.

Club Blood also has had a few infusions of “new blood” over the years, but now the scare supply has run dry. This maze has too much lighting and loud music, which makes it more annoying than scary. It also doesn’t help that the sexy vamps are anything but; one of them looked like a Snookie vampire. This maze was also full of overzealous security guards, as if we were in a real club and a fight was about the break out.

Knott’s better scrap both of these mazes and either extend its investment in the 11 other mazes or create 2 more with unique themes, higher caliber talent, and the new scare tactics that we’ve been dying for. There’s a 2011 opportunity waiting on this side of the park. 1.5 Skull

Returning Scare Zones

Carnevil: More Killer Clowns 1.5 Skull*

Ghost Town: This is a Knott’s classic, and walking through the fog-filled streets doesn’t stop being a nerve-wracking  good time! 4 Skulls*

Scareboy

Shows

Per our own Terror Tips, we don’t spend much time watching any of the shows at haunt, as we would rather go through the mazes. We did catch a portion of the Blood Drums show, which was a high-energy drumming show a la Stomp with the performers in some Steampunk’ish ghoul costumes. We also caught a quick glimpse of The Hanging, which was using the same gags as always—a celebrity walks on stage, makes a pun about their persona, and then gets punched, slapped, thrown, and killed on stage.

Conclusion

While it may sound like we didn’t enjoy our night at the Scary Farm, that couldn’t be further from the truth. Crowd-wise, it was much better than Universal, and as far as overall value, you can’t beat Knott’s. The problem lies in the fact that for repeat visitors (this was our 18th year), there aren’t enough new offerings year after year. Today’s haunt audience is more sophisticated, and Knott’s hasn’t fully invested in refreshing its haunt to bring its scares up to today’s tastes; the haunt of 2010 doesn’t look very different from 2000. In addition, with Universal’s HHN growing year after year and offering more modern terrors, we want to see Knott’s step up its game to remain competitive. We’d hate to see the “granddaddy” of haunts fade away. We don’t take Knott’s Scary Farm for granted, and they shouldn’t take us for granted, either.  We look forward to better and more scares in 2011.

Overall Knott’s Scary Farm Halloween Haunt 2010 rating: 3.5 Skulls*

* Skulls rate on a scale of 5.

Trip Report: Knott’s Scary Farm Halloween Haunt (Part 1)

Monday, September 27th, 2010

After having a day to recover (physically and emotionally) from the disastrous opening night at Universal, we dusted ourselves off and headed down to the Scary Farm. This evening couldn’t of been any more different than the one we had at HHN as the park was practically empty! We arrived a little after 6:30, bought our discount tickets, got quickly wanded by security, and within 5 minutes we were inside the gates of doom.  

On a side note –  The one problem Knott’s needs to fix is the parking. The ‘scam’ of blocking the entrance to the main parking lot, forcing you  to either drive directly into the more expensive “preferred parking lot” or drive around another .25 miles to get into the back gate of the main parking lot, is a nuisance and irritating. The truth be told, if you get there early enough, a spot in the main parking lot is the same distance, if not closer, from the entrance as the ”preferred” lot, so we’ll keep driving around if Knott’s insists.

Anyhow, once inside the park we enjoyed an evening with no crowds, energetic monsters, and familiar scares. We did not wait in a single line all night, except for about a 5-minute wait for our second time through Sleepy Hollow Mountain. Also, the monsters should definitely be commended for doing a great job on a day that saw temperatures in the 100s. Even the monsters in full, furry bunny suits were giving it their all!

Knott’s the grandaddy of theme park haunt events which serves as  an advantage and also as a disadvantage. The advantage is, they have 13 mazes with a wide array of themes, so there’s bound to be something that’ll scare the skeletons out of you. This advantage is also a disadvantage as the number of mazes almost makes it feels as if they are stretched too thin where only a few mazes get the full budget sets and scares while others are just recycled memories from the Haunt scrapyard. Therefore, the experience through Knott’s mazes isn’t always consistent (even in the same maze) nor scary. The other problem is Knott’s has failed to come up with new types of scares. They still rely on the monster in the corner or behind the curtain as the main scare tactic. It’s 2010, and we expect more, how about some surprises from the floor or the Howl-O-Scream style “boo doors” where monsters pop out of seemingly solid walls? Besides these shortcomings Knott’s still offers a fun and fulfilling event that is worth going back to year after year, even if it’s just to be in the Halloween Spirit. So without further ado here is the rundown of the good, the bad, and the Knott-so-scary.

New scare zone:

The Necropolis.This scare zone featured Victorian Steampunk vampires haunting a city of the dead. This was one of  our most anticipated additions for 2010. As promised, the costumes and monsters were very interesting to look at, but as a scare zone there were few set pieces and it was difficult to tell where the zone started and ended. The monsters also paraded around as a group so it was more about atmosphere than scares here. The most impressive costume was the lady with the metal mouth and the wheel-arm guy. Overall, the effectiveness of the zone didn’t reach expectations. We hope they improve on what they’ve started this year. 2 Skulls *

 

Necropolis Scare Zone

New mazes for 2010:

Sleepy Hollow Mountain, featuring the headless horseman legend with ghosts, ghouls, witches and goblins. While we’re happy to say good riddens to Pyromaniax, Sleepy Hollow Mountain was only a little better. The potential was far better than the actual ride. The problem here was the lack of monsters on the ride. We counted only 3 the first time we went on it and 4 the 2nd ride. This is a 4.5 minute long ride therefore it averages less than a scare a minute which isn’t good. With this ride you can see that they were banking on the set pieces and atmosphere to sustain the ride but at the end of the night the effect of a good haunt is loss without the presence of monsters terrorizing us through out the ride. 2.5 Skulls*

 

Sleepy Hollow Mountain

Virus Z, replicates a small town overrun by infected cannibals, zombies and blood-thirsty corpses. This maze was one of the highlights of the night. It had a very impressive set and high energy monsters. The first scene in the diner, is cleverly built with an open design, allowing people inside to get scared while building apprehension to those who are walking up. The vending machine zombie was the best scare of the night! The maze does recycle some past mazes such as the movie theatre room from Horrowood Hotel, and the zombie laden gym from Hatchet High but they are sparingly woven into the new theme so it doesn’t feel like a recycled maze. The maze does have many open areas so it is harder to get scared but the monsters in here are relentless so they attack even if you see them coming.  4 Skulls *

Fallout Shelter, where the insane residents haven’t seen the sun since the Atomic Age. This maze replaced the tired and predictable Alien Annihilation 3-D laser-tag maze with a new and predictable alien 3-D maze. There were some cool sets and it was very claustrophobic in sections which added the experience. The  problem with Fallout Shelter is that the maze is very long so the gap between scares is big. It would of been better to make it a little shorter, and have the scares come faster. In addition, they said it was a 3-D maze, but upon entering we were told we won’t need the glasses until the end.  At the end no one told us when to put on the glasses and it was hard to tell if there was anything that was supposed to be in 3-D.  2.5 Skulls *

* Skulls rate on a scale of 5.

PART 2 of our trip report, with reviews and ratings on the returning mazes and scare zones, continues HERE

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